Ejemplo n.º 1
0
    private static void Main()
    {
        int remainingPyanis = FastIO.ReadNonNegativeInt();
        int result          = 0;

        while (remainingPyanis-- > 0)
        {
            // It's easy to see XOR'ing will work if all integer pairs arrive adjacent to each
            // other. Since XOR is commutative and associative though, the order the integers
            // arrive doesn't matter. For intuition, all columns of 1s and 0s are independent,
            // and anything XOR'd with 0 is the same thing, so the 0s in a column don't matter,
            // and then it's just a bunch of 1s, independent of the order in which the numbers
            // arrive. The paired 1s cancel, leaving only the 1s from the unique.
            result ^= FastIO.ReadNonNegativeInt();
        }

        FastIO.WriteNonNegativeInt(result);
        FastIO.Flush();
    }
Ejemplo n.º 2
0
    private static void Main()
    {
        int remainingTestCases = FastIO.ReadNonNegativeInt();

        while (remainingTestCases-- > 0)
        {
            var solver = new CAM5(peerCount: FastIO.ReadNonNegativeInt());

            int friendCount = FastIO.ReadNonNegativeInt();
            for (int i = 0; i < friendCount; ++i)
            {
                solver.AddFriendAssociation(
                    firstPeer: FastIO.ReadNonNegativeInt(),
                    secondPeer: FastIO.ReadNonNegativeInt());
            }

            FastIO.WriteNonNegativeInt(solver.Solve());
            FastIO.WriteLine();
        }

        FastIO.Flush();
    }
Ejemplo n.º 3
0
    private static void Main()
    {
        int[,] edges = new int[9999, 3];
        int remainingTestCases = FastIO.ReadNonNegativeInt();

        while (remainingTestCases-- > 0)
        {
            int vertexCount = FastIO.ReadNonNegativeInt();

            for (int i = 0; i < vertexCount - 1; ++i)
            {
                edges[i, 0] = FastIO.ReadNonNegativeInt() - 1; // first vertex ID
                edges[i, 1] = FastIO.ReadNonNegativeInt() - 1; // second vertex ID
                edges[i, 2] = FastIO.ReadNonNegativeInt();     // weight
            }

            var solver = new QTREE(vertexCount, edges);

            char instruction;
            while ((instruction = FastIO.ReadInstruction()) != 'D')
            {
                if (instruction == 'Q')
                {
                    FastIO.WriteNonNegativeInt(solver.Query(
                                                   firstVertexID: FastIO.ReadNonNegativeInt() - 1,
                                                   secondVertexID: FastIO.ReadNonNegativeInt() - 1));
                    FastIO.WriteLine();
                }
                else
                {
                    solver.Change(
                        edgeID: FastIO.ReadNonNegativeInt() - 1,
                        weight: FastIO.ReadNonNegativeInt());
                }
            }
        }

        FastIO.Flush();
    }
Ejemplo n.º 4
0
Archivo: GSS1.cs Proyecto: Dariasz/SPOJ
    private static void Main()
    {
        int arrayLength = FastIO.ReadNonNegativeInt();

        int[] sourceArray = new int[arrayLength];
        for (int i = 0; i < arrayLength; ++i)
        {
            sourceArray[i] = FastIO.ReadInt();
        }

        var solver = new GSS1(sourceArray);

        int queryCount = FastIO.ReadNonNegativeInt();

        for (int q = 0; q < queryCount; ++q)
        {
            FastIO.WriteInt(solver.Query(
                                queryStartIndex: FastIO.ReadNonNegativeInt() - 1,
                                queryEndIndex: FastIO.ReadNonNegativeInt() - 1));
            FastIO.WriteLine();
        }

        FastIO.Flush();
    }
Ejemplo n.º 5
0
    private static void Main()
    {
        int remainingTestCases = FastIO.ReadNonNegativeInt();

        while (remainingTestCases-- > 0)
        {
            int studentCount = FastIO.ReadNonNegativeInt();
            bool[,] studentPreferences = new bool[studentCount, studentCount];

            for (int s = 0; s < studentCount; ++s)
            {
                for (int t = 0; t < studentCount; ++t)
                {
                    studentPreferences[s, t] = FastIO.ReadNonNegativeInt() == 1;
                }
            }

            FastIO.WriteNonNegativeLong(
                ASSIGN.Solve(studentCount, studentPreferences));
            FastIO.WriteLine();
        }

        FastIO.Flush();
    }
Ejemplo n.º 6
0
    private static void Main()
    {
        int remainingTestCases = FastIO.ReadNonNegativeInt();

        while (remainingTestCases-- > 0)
        {
            _vertexCount = FastIO.ReadNonNegativeInt();

            for (int vertexID = 0; vertexID < _vertexCount; ++vertexID)
            {
                _verticesNeighbors[vertexID]   = new List <int>();
                _verticesEdgeWeights[vertexID] = new List <int>();
                _verticesEdges[vertexID]       = new List <int>();
            }

            for (int edgeID = 0; edgeID < _vertexCount - 1; ++edgeID)
            {
                int firstVertexID  = FastIO.ReadNonNegativeInt() - 1;
                int secondVertexID = FastIO.ReadNonNegativeInt() - 1;
                int edgeWeight     = FastIO.ReadNonNegativeInt();

                _verticesNeighbors[firstVertexID].Add(secondVertexID);
                _verticesNeighbors[secondVertexID].Add(firstVertexID);

                _verticesEdgeWeights[firstVertexID].Add(edgeWeight);
                _verticesEdgeWeights[secondVertexID].Add(edgeWeight);

                _verticesEdges[firstVertexID].Add(edgeID);
                _verticesEdges[secondVertexID].Add(edgeID);
            }

            BuildRootedStructure(
                parentVertexID: -1,
                vertexID: 0,
                depth: 0,
                costToRoot: 0);

            BuildAncestorTable();

            char instruction;
            while ((instruction = FastIO.ReadInstruction()) != 'S')
            {
                if (instruction == 'D')
                {
                    FastIO.WriteNonNegativeInt(GetDistanceBetween(
                                                   firstVertexID: FastIO.ReadNonNegativeInt() - 1,
                                                   secondVertexID: FastIO.ReadNonNegativeInt() - 1));
                    FastIO.WriteLine();
                }
                else
                {
                    FastIO.WriteNonNegativeInt(GetKthVertexBetween(
                                                   firstVertexID: FastIO.ReadNonNegativeInt() - 1,
                                                   secondVertexID: FastIO.ReadNonNegativeInt() - 1,
                                                   k: FastIO.ReadNonNegativeInt()) + 1);
                    FastIO.WriteLine();
                }
            }
        }

        FastIO.Flush();
    }
Ejemplo n.º 7
0
    private static void Main()
    {
        int remainingTestCases = FastIO.ReadNonNegativeInt();

        while (remainingTestCases-- > 0)
        {
            _vertexCount = FastIO.ReadNonNegativeInt();

            for (int vertexID = 0; vertexID < _vertexCount; ++vertexID)
            {
                _verticesNeighbors[vertexID]   = new List <int>();
                _verticesEdgeWeights[vertexID] = new List <int>();
                _verticesEdges[vertexID]       = new List <int>();
                // Can't be more chain heads than vertices, so this definitely resets enough.
                _chainsHeadVertices[vertexID] = -1;
            }

            for (int edgeID = 0; edgeID < _vertexCount - 1; ++edgeID)
            {
                int firstVertexID  = FastIO.ReadNonNegativeInt() - 1;
                int secondVertexID = FastIO.ReadNonNegativeInt() - 1;
                int edgeWeight     = FastIO.ReadNonNegativeInt();

                _verticesNeighbors[firstVertexID].Add(secondVertexID);
                _verticesNeighbors[secondVertexID].Add(firstVertexID);

                _verticesEdgeWeights[firstVertexID].Add(edgeWeight);
                _verticesEdgeWeights[secondVertexID].Add(edgeWeight);

                _verticesEdges[firstVertexID].Add(edgeID);
                _verticesEdges[secondVertexID].Add(edgeID);
            }

            BuildRootedStructure(
                parentVertexID: -1,
                vertexID: 0,
                depth: 0);

            _chainIndex     = 0;
            _baseArrayIndex = 0;
            RunHLD(
                parentVertexID: -1,
                vertexID: 0,
                edgeWeight: 0);

            BuildAncestorTable();

            BuildSegmentTree(
                segmentTreeIndex: 0,
                segmentStartIndex: 0,
                segmentEndIndex: _vertexCount - 1);

            char instruction;
            while ((instruction = FastIO.ReadInstruction()) != 'D')
            {
                if (instruction == 'Q')
                {
                    FastIO.WriteNonNegativeInt(Query(
                                                   firstVertexID: FastIO.ReadNonNegativeInt() - 1,
                                                   secondVertexID: FastIO.ReadNonNegativeInt() - 1));
                    FastIO.WriteLine();
                }
                else
                {
                    Change(
                        edgeID: FastIO.ReadNonNegativeInt() - 1,
                        weight: FastIO.ReadNonNegativeInt());
                }
            }
        }

        FastIO.Flush();
    }