Ejemplo n.º 1
0
    public GameObject FindClosetToFollow(FollowerJob newJob, BeliefControler beliefControler, FactionCom factionCom)
    {
        var applcableFactions = _factionLst.Values.Where(i => i.Leader.beliefControler.LeftLeaning == beliefControler.LeftLeaning && i.Leader.normalPersonAI.HasJob);

        if (applcableFactions.Count() == 0)
        {
            return(null);
        }

        SortedList <float, Faction> canadiets = new SortedList <float, Faction>();

        Faction tMin = null;

        foreach (var go in applcableFactions)
        {
            float diff = Mathf.Abs(go.Leaning - beliefControler.TotalLeaning);

            canadiets.Add(diff, go);
        }

        int n = (int)System.Math.Max(canadiets.Count * 0.3f, 1);

        while (canadiets.Count > n)
        {
            canadiets.RemoveAt(canadiets.IndexOfValue(canadiets.Last().Value));
        }

        tMin = Helper.FindClosest(canadiets.Values.Select(i => i.Leader), factionCom.normalPersonAI.Home.door).Faction;

        factionCom.Faction = tMin;
        tMin.AddMember(factionCom);
        return(tMin.Leader.beliefControler.gameObject);
    }
Ejemplo n.º 2
0
        void OnFactionJoinCommand(User user, string[] args)
        {
            if (args.Length != 1)
            {
                user.SendChatMessage(Messages.Usage, "/faction join FACTION");
                return;
            }

            if (user.Faction != null)
            {
                user.SendChatMessage(Messages.AlreadyMemberOfFaction);
                return;
            }

            Faction faction = Factions.Get(args[0]);

            if (faction == null)
            {
                user.SendChatMessage(Messages.FactionDoesNotExist, args[0]);
                return;
            }

            if (!faction.HasInvite(user))
            {
                user.SendChatMessage(Messages.CannotJoinFactionNotInvited, faction.Id);
                return;
            }

            user.SendChatMessage(Messages.YouJoinedFaction, faction.Id);
            PrintToChat(Messages.FactionMemberJoinedAnnouncement, user.UserName, faction.Id);
            Log($"{Util.Format(user)} joined faction {faction.Id}");

            faction.AddMember(user);
            user.SetFaction(faction);
        }
 public void SetFaction(Faction faction)
 {
     if (_faction != null)
     {
         _faction.RemoveMember(this);
     }
     _faction = faction;
     _faction.AddMember(this);
     UpdateColors();
 }