public PatrolStateImp(StatePatternImp statePatternEnemy) { enemy = statePatternEnemy; }
public DazeStateImp(StatePatternImp statePatternEnemy) { enemy = statePatternEnemy; }
public ChaseStateImp(StatePatternImp statePatternEnemy) { enemy = statePatternEnemy; }
public AttackStateImp(StatePatternImp statePatternEnemy) { enemy = statePatternEnemy; }
public OffMeshLinkStateImp(StatePatternImp statePatternEnemy) { enemy = statePatternEnemy; }