public static string ConvertFKeyModeToCB(FKeyMode mode) { switch (mode) { case FKeyMode.Disabled: return("Disabled"); case FKeyMode.DefaultColor: return("Default Color"); case FKeyMode.HighlightColor: return("Highlight Color"); case FKeyMode.EnmityTracker: return("Enmity Tracker"); case FKeyMode.TargetHp: return("Target HP"); case FKeyMode.HpTracker: return("HP Tracker"); case FKeyMode.MpTracker: return("MP Tracker"); case FKeyMode.TpTracker: return("TP Tracker"); case FKeyMode.HpMpTp: return("HP/MP/TP"); case FKeyMode.CurrentExp: return("Experience Tracker"); case FKeyMode.JobGauge: return("Job Gauge"); case FKeyMode.PullCountdown: return("Pull Countdown"); case FKeyMode.ACTTracker: return("ACT Tracker"); case FKeyMode.ACTEnrage: return("ACT Enrage"); } return("HpMpTp"); }
public static string ConvertFKeyModeToString(FKeyMode mode) { switch (mode) { case FKeyMode.Disabled: return("Disabled"); case FKeyMode.BaseMode: return("BaseMode"); case FKeyMode.HighlightColor: return("HighlightColor"); case FKeyMode.EnmityTracker: return("EnmityTracker"); case FKeyMode.TargetHp: return("TargetHp"); case FKeyMode.TargetCastbar: return("TargetCastbar"); case FKeyMode.HpTracker: return("HpTracker"); case FKeyMode.MpTracker: return("MpTracker"); case FKeyMode.HpMp: return("HpMp"); case FKeyMode.HpJobMp: return("HpJobMp"); case FKeyMode.CurrentExp: return("CurrentExp"); case FKeyMode.JobGauge: return("JobGauge"); case FKeyMode.PullCountdown: return("PullCountdown"); case FKeyMode.ACTTracker: return("ACTTracker"); case FKeyMode.ACTEnrage: return("ACTEnrage"); case FKeyMode.ReactiveWeather: return("ReactiveWeather"); case FKeyMode.BattleStance: return("BattleStance"); case FKeyMode.JobClass: return("JobClass"); } return("HpMp"); }