protected override void OnExperimentInitialise() { _canvas = ExperimentCanvasManager.Instance; ///// CONNECTING TO THE PUPIL /////// _pupilManager = PupilManager.Instance; _pupilManager.Connect(); }
//happends when the experiment is started - non monobehaviour logic //collects all important variables, creates log private void ExperimentInitialise() { TrialNumber = 0; OnExperimentInitialise(); CanvasManager = ExperimentCanvasManager.Instance; SendExperimentStateChanged(ExperimentState.Initialised); ExperimentState = ExperimentState.Initialised; AfterExperimentInitialise(); }
// Use this for initialization void Start() { _canvas = ExperimentCanvasManager.Instance; _canvas.Show(); }
protected override void OnExperimentInitialise() { _canvas = ExperimentCanvasManager.Instance; }
protected override void OnExperimentInitialise() { _canvas = ExperimentCanvasManager.Instance; //this is due tot he general process of serialisation }