Ejemplo n.º 1
0
 public CaveInputProcessor(InputConfig config, CaveInputBinding binding, InputController controller) : base(config, binding, controller)
 {
     binding.MovementJoystick.OnXAxisMove += amount => EntityTransform.Rotate(0, amount * Config.RotationSpeed, 0);
     binding.MovementJoystick.OnYAxisMove += amount => EntityTransform.Translate(0, 0, amount * Config.MovementSpeed);
     binding.NodePointer.OnPointed        += OnNodePointed;
     binding.NodeChooser.OnPointed        += OnNodeChooserMoved;
     binding.ExitNodeTraverseMode.OnPress += ExitNodeTraverseMode;
 }
Ejemplo n.º 2
0
 private void OnMove(Vector2 direction)
 {
     if (Controller.GraphController.GraphMode.Value == GraphMode.NODE_TRAVERSE)
     {
         return;
     }
     direction *= Config.MovementSpeed;
     EntityTransform.Translate(direction.y, 0, direction.x, Space.Self);
 }
Ejemplo n.º 3
0
        private void OnMovementJoystickYAxisMove(float amount)
        {
            if (Controller.GraphController.GraphMode.Value != GraphMode.FREE_FLIGHT || Controller.BlockType.HasValue)
            {
                return;
            }
            var translation = CaveInputBinding.Flystick(binding.MovementJoystick.Instance).pose.rotation *Vector3.forward;

            EntityTransform.Translate(Config.MovementSpeed * amount * translation, Space.World);
        }