Ejemplo n.º 1
0
        void OnRotate(Vector2 rawRotation)
        {
            Vector2 rotation = Config.RotationSpeed * Time.deltaTime * rawRotation;

            Utils.clamp(ref rotation, -Config.MaxRotationSpeed, Config.MaxRotationSpeed);
            EntityTransform.Rotate(new Vector3(-rotation.y, 0, 0), Space.Self);
            EntityTransform.Rotate(new Vector3(0, rotation.x, 0), Space.World);
        }
Ejemplo n.º 2
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 public CaveInputProcessor(InputConfig config, CaveInputBinding binding, InputController controller) : base(config, binding, controller)
 {
     binding.MovementJoystick.OnXAxisMove += amount => EntityTransform.Rotate(0, amount * Config.RotationSpeed, 0);
     binding.MovementJoystick.OnYAxisMove += amount => EntityTransform.Translate(0, 0, amount * Config.MovementSpeed);
     binding.NodePointer.OnPointed        += OnNodePointed;
     binding.NodeChooser.OnPointed        += OnNodeChooserMoved;
     binding.ExitNodeTraverseMode.OnPress += ExitNodeTraverseMode;
 }
Ejemplo n.º 3
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 private void Rotate(float amount)
 {
     EntityTransform.Rotate(0, Mathf.Clamp(amount * Config.RotationSpeed, -Config.MaxRotationSpeed.x, Config.MaxRotationSpeed.x), 0, Space.World);
 }