Ejemplo n.º 1
0
    private void Spawn()
    {
        Vector2 pos = Random.insideUnitCircle.normalized * .02f + (Vector2)transform.position;

        EnemyGenerator.Instance.GenerateEnemy(m_smallShip.ToInt(), pos);
        // enemy.GetComponent<Rigidbody2D>().AddForce((enemy.transform.position - transform.position).normalized * m_spawnForce, ForceMode2D.Impulse);
    }