Ejemplo n.º 1
0
    private void SpawnEnemy(bool random)
    {
        GameObject enemy = null;

        if (!random)
        {
            Instantiate(Enemies[enemyType], transform.position, transform.rotation);
        }
        else
        {
            enemyType = (EnemyTypes)Enum.GetValues(enemyType.GetType()).GetValue(UnityEngine.Random.Range(0, 3));

            enemy = Instantiate(Enemies[enemyType], transform.position, transform.rotation);
        }

        if (randomSpawnLocation)
        {
            RandomRelocateSpawner();
        }

        enemyManager.AddEnemy(enemy);
        enemyCounter++;
        timeSinceSpawn = 0.0f;
    }