Ejemplo n.º 1
0
    void OnTriggerStay(Collider collider)
    {
        EnemyMaster enemy = collider.GetComponent <EnemyMaster>();


        if ((enemy != null && shooting && isMachete) || (enemy != null && shooting && isShotgun))
        {
            ///Debug.Log("Just hit a bad guy");
            enemy.GetDamage(damageAmount);
        }

        else
        {
            //Debug.Log("hitting? " + collider.name + " shooting? " + shooting + " machete? " + isMachete);
        }
    }