public void GetEenemys()
 {
     //if (wayPoints == null || wayPoints.Count <= 0) return;
     if (isSpawn)
     {
         return;
     }
     enemyList = new List <EnemyInfoAgent>();
     for (int i = 0; i < maxSpawn; i++)
     {
         GameObject enemy = ObjectPoolManager.Instance.Get(enemyPrafab, wayPoints[Random.Range(0, wayPoints.Count)].transform.position,
                                                           transform.rotation);
         enemy.transform.SetParent(transform, true);
         EnemyInfoAgent enemyInfoAgent = enemy.GetComponent <EnemyInfoAgent>();
         enemyInfoAgent.Relive();
         BehaviorDesigner.Runtime.BehaviorTree btree = enemy.GetComponent <BehaviorDesigner.Runtime.BehaviorTree>();
         btree.SetVariableValue("Player", GameObject.FindWithTag("Player"));
         btree.SetVariableValue("SpawnPoint", gameObject);
         btree.SetVariableValue("ResetPoints", wayPoints);
         btree.SetVariableValue("SpawnRange", spawnRange);
         MyTools.SetActive(enemy, true);
         enemyList.Add(enemyInfoAgent);
     }
     isSpawn = true;
 }
 public void Spawn(EnemyInfoAgent enemy)
 {
     if (!isSpawn)
     {
         GetEenemys();
     }
     enemy.transform.position = wayPoints[Random.Range(0, wayPoints.Count)].transform.position;
     enemy.Relive();
     MyTools.SetActive(enemy.gameObject, true);
 }