public void OnTriggerEnter(Collider other)
 {
     if (other.tag == "PlayerWeapon")
     {
         enemyInfoAgent.BeAttack(PlayerInfoManager.Instance.PlayerInfo, PlayerSkillManager.Instance.skillNowUsing,
                                 Vector3.Angle(transform.forward, Vector3.ProjectOnPlane(other.transform.root.position - transform.position, Vector3.up).normalized) < 90);
     }
 }