protected override void Die() { GameController.AddScore(scorePrice); EnemyHitEffect.Display(); StopCoroutine(runAICoroutine); StartCoroutine(EnemyDisappear()); }
protected override void Die() { GameController.AddScore(scorePrice); EnemyHitEffect.Display(); StopCoroutine(runAICoroutine); StartCoroutine(EnemyDisappear()); }