Ejemplo n.º 1
0
        public override void onAddedToEntity()
        {
            base.onAddedToEntity();
            PlayerPunchEffect = entity.scene.content.Load <SoundEffect>("Sound/playerPunch"); //Yes
            EnemyPunchEffect  = entity.scene.content.Load <SoundEffect>("Sound/enemyPunch");  //yes
            EnemyShootEffect  = entity.scene.content.Load <SoundEffect>("Sound/enemyShoot");  //Yes
            EnemyDieEffect    = entity.scene.content.Load <SoundEffect>("Sound/enemyDie");    //Yes

            BackgroundMusic = entity.scene.content.Load <Song>("Sound/backgroundMusic");      //yes
            PlayBackgroundMusic();


            EnemyHitEffect = entity.scene.content.Load <SoundEffect>("Sound/enemyHit"); //Yes

            PlayerPunch = PlayerPunchEffect.CreateInstance();
            EnemyPunch  = EnemyPunchEffect.CreateInstance();
            EnemyShoot  = EnemyShootEffect.CreateInstance();
            EnemyDie    = EnemyDieEffect.CreateInstance();
            EnemyHit    = EnemyHitEffect.CreateInstance();
        }