Ejemplo n.º 1
0
 void OnTriggerEnter2D(Collider2D coll)
 {
     if (coll.tag.Equals("PlayerAttack"))
     {
         healthCtrl.Damaged(50.0f);
     }
     else if (coll.tag.Equals("Buwaaang"))
     {
         healthCtrl.Damaged(100.0f);
     }
 }
Ejemplo n.º 2
0
 private void OnTriggerEnter(Collider other)
 {
     if (other.tag == "Enemy")
     {
         EnemyHealth enemyhp = other.GetComponent <EnemyHealth>();
         enemyhp.Damaged(Dmg);
         Destroy(gameObject);
     }
 }
Ejemplo n.º 3
0
 private void OnTriggerEnter(Collider other)
 {
     if (other.tag == "Enemy")
     {
         transform.Find("Blood").gameObject.SetActive(true);
         transform.Find("Blood").parent = other.transform;
         EnemyHealth enemyhp = other.GetComponent <EnemyHealth>();
         enemyhp.Damaged(Dmg);
         Destroy(gameObject);
     }
 }
Ejemplo n.º 4
0
 private void OnTriggerEnter(Collider enemy)
 {
     if (enemy.gameObject.CompareTag("Enemy"))
     {
         transform.Find("Blood").gameObject.SetActive(true);
         transform.Find("Blood").parent = enemy.transform;
         EnemyHealth enemyhp = enemy.GetComponent <EnemyHealth>();
         enemyhp.Damaged(Dmg);
         Destroy(gameObject);
     }
 }
    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.gameObject.tag == "Enemy")
        {
            this.GetComponent <SpriteRenderer>().enabled = false;
            this.GetComponent <BoxCollider2D>().enabled  = false;

            EnemyHealth enemy = collision.GetComponent <EnemyHealth>();
            if (enemy != null)
            {
                enemy.Damaged(attackDamage);
            }

            Destroy(gameObject);
        }
    }