Ejemplo n.º 1
0
 public void Death()
 {
     isDeath2 = true;
     Debug.Log("DeathMob");
     GameObject.Find("GameManager").GetComponent <SpawnMobs>().mobsCount--;
     ed.Start1();
     rotatingSpeed = 0;
     isDeath       = true;
     player1.AddExp(expGive);
     CancelInvoke("CheckShoot");
     CancelInvoke("CheckRotate");
     StopCoroutine(Blid1(0));
     isShoot = false;
     spawnmob.Check12();
     Destroy(gameObject, 1.2f);
     Invoke("Explode", 1.1f);
     this.enabled = false;
 }