private void OnTriggerEnter(Collider other) { if (other.tag.Equals("Player")) { if (enemyCtrl.IsFire) { other.GetComponent <HitDmg>().HitDamage(enemyCtrl.Dmg()); PlayerCtrl player = other.GetComponent <PlayerCtrl>(); //HP UI player.PlayerUI.CurHP(player.Hp, player.MaxHp); } } }