Ejemplo n.º 1
0
 public void continueHit()
 {
     if (isDone)
     {
         manager.saveCards();
         manager.saveMoney();
         EndGameInfoHolder.instance.kill();
         UnityEngine.SceneManagement.SceneManager.LoadScene("deck_building");
     }
     //the continue button opens the firts pack
     else
     {
         continueToNext();
         button.gameObject.SetActive(false);
     }
 }