void MakeInstance() { if (instance == null) { instance = this; } }
public static void Postfix(EndGameManager __instance) { CustomGameObjectManager.deleteAll(); HudManagerPatch.LoadSprites(); if (LoveCoupleWins) { PoolablePlayer[] players = GameObject.FindObjectsOfType <PoolablePlayer>(); if (players[0] != null) { players[0].gameObject.transform.position -= new Vector3(1.5f, 0, 0); players[0].SetFlipX(true); players[0].NameText.text = "<color=#FF80D5FF>" + players[0].NameText.text + "</color>"; } if (players[1] != null) { players[1].SetFlipX(false); players[1].gameObject.transform.position = players[0].gameObject.transform.position + new Vector3(1.2f, 0, 0); players[1].gameObject.transform.localScale *= 0.92f; players[1].HatSlot.transform.position += new Vector3(0.1f, 0, 0); players[1].NameText.text = "<color=#FF80D5FF>" + players[1].NameText.text + "</color>"; } __instance.BackgroundBar.material.color = Love.color; var wintext = GameObject.Instantiate(players[0].NameText); wintext.text = "<color=#FF80D5FF>Love couple wins</color > "; wintext.transform.position += new Vector3(0, 1.4f, 0); wintext.transform.localScale = new Vector3(1.5f, 1.5f, 1); wintext.color = new Color(1, 1, 1, 1); Heart heart = new Heart(); heart.go.transform.position = players[0].transform.position + new Vector3(0.35f, 0.55f, 0); heart.go.transform.localScale = new Vector3(0.2f, 0.2f, 1); CustomGameObjectManager.AddObject(heart); } }
// Start is called before the first frame update void Start() { isColumnBomb = false; isRowBomb = false; isColourBomb = false; isAdjacentBomb = false; //board = FindObjectOfType<Board>(); board = GameObject.FindWithTag("Board").GetComponent <Board>(); findMatches = FindObjectOfType <FindMatches>(); hintManager = FindObjectOfType <HintManager>(); shake = FindObjectOfType <ScreenShake>(); endGameManager = FindObjectOfType <EndGameManager>(); explodable = GetComponent <Explodable>(); audioSource = gameObject.GetComponent <AudioSource>(); childObj = transform.Find("FollowMouse"); if (board.AllJuice == true) { childObj.gameObject.SetActive(true); } }
public static void Postfix(EndGameManager __instance) { if (DidCultistsWin) { __instance.WinText.Color = CultistColor; __instance.BackgroundBar.material.color = CultistColor; //TODO make text color purple! if (IsCultist(PlayerControl.LocalPlayer.PlayerId)) { __instance.WinText.Text = "Victory: The Cult"; } else { __instance.WinText.Text = "Defeat: The Cult recruited to many members."; } } else if (TempData.DidHumansWin(TempData.EndReason)) { if (IsCultist(PlayerControl.LocalPlayer.PlayerId)) { __instance.WinText.Color = Palette.ImpostorRed; __instance.BackgroundBar.material.color = CultistColor; __instance.WinText.Text = "Defeat: You did not convert enough members."; } } InitialCultist = null; }
// Start is called before the first frame update void Start() { endGame = FindObjectOfType <EndGameManager>(); board = FindObjectOfType <Board>(); GetGoals(); SetupGoals(); }
void Start() { endGameManager = FindObjectOfType <EndGameManager>(); hintManager = FindObjectOfType <HintManager>(); board = FindObjectOfType <Board>(); findMatches = FindObjectOfType <FindMatches>(); }
private static void ApplyOverrides(EndGameManager __instance, bool removeState) { __instance.DisconnectStinger = StingerReplacement switch { "crew" => __instance.CrewStinger, "impostor" => __instance.ImpostorStinger, _ => __instance.DisconnectStinger }; if (WinTextReplacement != null) { __instance.WinText.Text = WinTextReplacement; } if (WinTextColorReplacement != null) { __instance.WinText.Color = (Color)WinTextColorReplacement; } if (BGColor != null) { __instance.BackgroundBar.material.color = (Color)BGColor; } if (removeState) { WinTextReplacement = null; WinTextColorReplacement = null; BGColor = null; } } }
void Awake() { if (Instance == null) Instance = this; else Destroy(this); }
public static bool Prefix(EndGameManager __instance) { TempData.winners.Clear(); AddWinners(EndGameCentral.WinnerTeam.Players); return(true); }
private void Awake() { if (manager == null) { manager = this.gameObject.GetComponent <EndGameManager>(); } }
// Start is called before the first frame update void Start() { SetupIntroGoals(); endGame = FindObjectOfType <EndGameManager>(); scoreManager = FindObjectOfType <ScoreManager>(); board = FindObjectOfType <Board>(); }
// Start is called before the first frame update void Start() { MaskStartPiece = LayerMask.GetMask("StartNewGame"); MaskWhitePiece = LayerMask.GetMask("WhitePiece"); MaskBlackPiece = LayerMask.GetMask("BlackPiece"); MaskTilePiece = LayerMask.GetMask("Tile"); oldPref = GetComponent <GameObject>();// rbPref = Rigidbody; is it different? newPref = GetComponent <GameObject>(); initialPawnStringPosition = new List <string>(); pawnPositionArray = new string[MAX, MAX]; pawnObjArray = new GameObject[MAX, MAX]; pawnPositionsIntoLongString = ""; mirrorAllPawnPositionIntoLongString = ""; boardObjArray = new GameObject[MAX, MAX]; boardHolder = new GameObject("Board").transform; pieceHolder = new GameObject("Piece").transform; findBMGameObject = GameObject.FindGameObjectWithTag("BM"); BM = findBMGameObject.GetComponent <BotManager>(); findEGMGameObject = GameObject.FindGameObjectWithTag("EGM"); EGM = findEGMGameObject.GetComponent <EndGameManager>(); WP = new WhitePawn[MAX]; CreateEverything(); }
// Start is called before the first frame update void Start() { if (!Instance) { Instance = this; } }
private void Awake() { if (instance == null) { instance = this; } }
public static void Postfix(EndGameManager __instance) { foreach (var Role in Role.ROLES) { Role.EndGame(__instance); } }
public static bool Prefix(EndGameManager __instance) { EndGameCentral.RecalculateWinnerSide(); TempData.winners.Clear(); IsLocalWin = false; switch (EndGameCentral.WinnerSide) { case WinnerSide.Role: { AddWinner(EndGameCentral.RoleVictory.Player); break; } case WinnerSide.Crewmate: { AddWinners(GetStandardTeam(false)); break; } case WinnerSide.Impostor: { AddWinners(GetStandardTeam(true)); break; } } return(true); }
public static void Postfix(EndGameManager __instance) { var role = Role.AllRoles.FirstOrDefault(x => x.RoleType == RoleEnum.Glitch && ((Glitch)x).GlitchWins); if (role == null) { return; } if (Roles.Role.GetRoles(RoleEnum.Jester).Any(x => ((Jester)x).VotedOut)) { return; } PoolablePlayer[] array = Object.FindObjectsOfType <PoolablePlayer>(); array[0].NameText.Text = role.ColorString + array[0].NameText.Text; __instance.BackgroundBar.material.color = role.Color; var text = Object.Instantiate(__instance.WinText); text.Text = "The Glitch wins"; text.Color = role.Color; var pos = __instance.WinText.transform.localPosition; pos.y = 1.5f; text.transform.position = pos; text.scale = 1f; }
void Start() { isColumnBomb = false; isRowBomb = false; isColourBomb = false; isAdjacentBomb = false; // Set the board component equal to the GameObject in the scene with the Board script attached board = GameObject.FindWithTag("Board").GetComponent <Board>(); //board = FindObjectOfType<Board>(); endGameManager = FindObjectOfType <EndGameManager>(); findMatches = FindObjectOfType <FindMatches>(); hintManager = FindObjectOfType <HintManager>(); #region OLD CODE // Set the targetX and targetY values as this GameObjects X and Y positions (cast into a int) //targetX = (int)transform.position.x; //targetY = (int)transform.position.y; // Set the row and column //column = targetX; //row = targetY; //previousRow = row; //previousColumn = column; #endregion }
private static void OverrideScreen(EndGameManager __instance, bool closeAtEnd) { if (IsSpecialCase) { switch (StingerType) { case StingerTypes.Crew: __instance.DisconnectStinger = __instance.CrewStinger; break; case StingerTypes.Impostor: __instance.DisconnectStinger = __instance.ImpostorStinger; break; } __instance.WinText.Text = WinnerText; __instance.WinText.Color = WinnerColor; __instance.BackgroundBar.material.color = BgColor; if (closeAtEnd) { IsSpecialCase = false; } } }
public static bool Prefix(EndGameManager __instance) { if (TempData.winners.Count > 1 && TempData.DidHumansWin(TempData.EndReason)) { TempData.winners.Clear(); List <PlayerControl> orderLocalPlayers = new List <PlayerControl>(); foreach (PlayerControl player in localPlayers) { if (player.PlayerId == localPlayer.PlayerId) { orderLocalPlayers.Add(player); } } foreach (PlayerControl player in localPlayers) { if (player.PlayerId != localPlayer.PlayerId) { orderLocalPlayers.Add(player); } } foreach (PlayerControl winner in orderLocalPlayers) { TempData.winners.Add(new WinningPlayerData(winner.Data)); } } return(true); }
public static void Postfix(EndGameManager __instance) { if (TempData.DidHumansWin(TempData.EndReason)) { bool flag = true; foreach (PlayerControl player in localPlayers) { if (player.PlayerId == localPlayer.PlayerId) { flag = false; } } if (flag) { __instance.WinText.Text = "Defeat"; __instance.WinText.Color = Palette.ImpostorRed; __instance.BackgroundBar.material.color = new Color(1, 0, 0); } } if (Main.Logic.WinReason == WinReasons.Jester) { foreach (PoolablePlayer player in Object.FindObjectsOfType <PoolablePlayer>()) { player.NameText.Color = Main.Palette.jesterColor; } } }
void Start() { sm = SoundManager.Instance; EGManager = EndGameManager.Instance; startPosition = transform.position; sprRend = GetComponent <SpriteRenderer>(); }
public static bool Prefix(EndGameManager __instance) { PluginSingleton <FloofUsPlugin> .Instance.Log.LogInfo("Cleaning Up Game"); RolesManager.CleanUp(); return(true); }
public virtual void EndGame(EndGameManager Manager) { if (EndGameCentral.RoleVictory == this) { RoleVictory(Manager); } }
public static void Postfix(EndGameManager __instance) { if (!Jester.jesterEnabled) { return; } if (Jester.jesterWon) { Player player = PlayerController.getPlayerById(PlayerControl.LocalPlayer.PlayerId); if (player.hasComponent("Jester")) { __instance.WinText.Text = "Victory"; __instance.WinText.Color = Palette.Blue; __instance.BackgroundBar.material.color = Palette.CrewmateBlue; } else { __instance.WinText.Text = "Defeat"; __instance.WinText.Color = Jester.jesterColor; __instance.BackgroundBar.material.color = Jester.jesterColor; } } }
public static void Postfix(EndGameManager __instance) { var role = Role.AllRoles.FirstOrDefault(x => x.RoleType == RoleEnum.Arsonist && ((Arsonist)x).ArsonistWins); if (role == null) { return; } if (Role.GetRoles(RoleEnum.Jester).Any(x => ((Jester)x).VotedOut)) { return; } PoolablePlayer[] array = Object.FindObjectsOfType <PoolablePlayer>(); array[0].NameText.text = role.ColorString + array[0].NameText.text + "</color>"; __instance.BackgroundBar.material.color = role.Color; var text = Object.Instantiate(__instance.WinText); text.text = "Arsonist wins"; text.color = role.Color; var pos = __instance.WinText.transform.localPosition; pos.y = 1.5f; text.transform.position = pos; text.text = $"<size=4>{text.text}</size>"; }
// Use this for initialization void Start() { sm = SoundManager.Instance; EGManager = EndGameManager.Instance; anim = GetComponent <Animator>(); Health = 50; alive = true; }
public static void Postfix(EndGameManager __instance) { MinatoPlayer = null; MinatoTarget = null; SealButton = null; TeleportButton = null; DeadBodyLocations.Clear(); }
public static void Postfix(EndGameManager __instance) { OverrideScreen(__instance, true); RoleInfo.JesterId = RoleInfo.WitnessId = RoleInfo.SnitchId = RoleInfo.MechanicId = RoleInfo.SheriffId = 255; VisualArrow.ClearArrows(); }
// Start is called before the first frame update void Start() { findEGMGameObject = GameObject.FindGameObjectWithTag("EGM"); EGM = findEGMGameObject.GetComponent <EndGameManager>(); findGMGameObject = GameObject.FindGameObjectWithTag("GM"); GM = findGMGameObject.GetComponent <GameManager>(); //gameOverResetGame = GetComponent<Button>(); }
// Use this for initialization void Start() { instance = this; }