private void OnDeath() { _winUI.enabled = true; _winUI.OnEndGame(false); _playerManager.LevelIndex = 0; Time.timeScale = 0.2f; }
private void OnDeath() { _uiGameOver.OnEndGame(true); Time.timeScale = 0.2f; CharacterRendr.enabled = false; }
private void OnDeath() { _winUI.enabled = true; _winUI.OnEndGame(false); _playerManager.LevelIndex = 0; Time.timeScale = 0.2f; }
private void OnDeath() { _uiGameOver.OnEndGame(true); Time.timeScale = 0.2f; CharacterRendr.enabled = false; }