void GetEndGameInfo() { EndGame _endObject = GameObject.Find("Maze End").GetComponent <EndGame>(); info = _endObject.GetEndGameInfo(); Destroy(_endObject.gameObject); StartCoroutine(DisplayEndResults()); }
void GetEndGameInfo() { EndGame _endObject = GameObject.Find("Maze End").GetComponent <EndGame>(); info = _endObject.GetEndGameInfo(); Destroy(_endObject.gameObject); StartCoroutine(DisplayEndResults()); }