/** * Capture source or target attributes from the specified component. Should be called by the container's owner. * * @param InAbilitySystemComponent Component to capture attributes from * @param InCaptureSource Whether to capture attributes as source or target */ public void CaptureAttributes(UAbilitySystemComponent InAbilitySystemComponent, EGameplayEffectAttributeCaptureSource InCaptureSource) { }
public FGameplayEffectAttributeCaptureDefinition(FGameplayAttribute InAttribute, EGameplayEffectAttributeCaptureSource InSource, bool InSnapshot) { }