Beispiel #1
0
 /**
  * Capture source or target attributes from the specified component. Should be called by the container's owner.
  *
  * @param InAbilitySystemComponent	Component to capture attributes from
  * @param InCaptureSource			Whether to capture attributes as source or target
  */
 public void CaptureAttributes(UAbilitySystemComponent InAbilitySystemComponent,
                               EGameplayEffectAttributeCaptureSource InCaptureSource)
 {
 }
 public FGameplayEffectAttributeCaptureDefinition(FGameplayAttribute InAttribute,
                                                  EGameplayEffectAttributeCaptureSource InSource, bool InSnapshot)
 {
 }