protected IEnumerator __SleepGameObject(IGameObject obj, float time) { return(EGHelpers.SleepGameObject(obj, time)); }
protected IEnumerator __SleepGameObject(float time) { return(EGHelpers.SleepGameObject(this, time)); }
protected IEnumerator __SleepGameObject(IGameObject obj, float time) { return(EGHelpers.SleepGameObject(obj, time)); }
protected IEnumerator __SleepGameObject(float time) { return(EGHelpers.SleepGameObject(this, time)); }