Ejemplo n.º 1
0
        //行为层
        private void DrawBevTreeList()
        {
            //列表
            EDLayout.CreateScrollView(ref leftPos, "box", position.width * 0.3f, position.height, () =>
            {
                EDTypeField.CreateLableField("********世界行为********", "", position.width * 0.3f, 20);
                foreach (string group in MBevTrees.WorldTrees.Keys)
                {
                    NodeDataJson tree = MBevTrees.WorldTrees[group];
                    EDButton.CreateBtn(group, position.width * 0.28f, 25, () =>
                    {
                        SelTreeChange(tree);
                    });
                }

                EDTypeField.CreateLableField("********实体行为********", "", position.width * 0.3f, 20);
                foreach (string group in MBevTrees.EntityTrees.Keys)
                {
                    NodeDataJson tree = MBevTrees.EntityTrees[group];
                    EDButton.CreateBtn(group, position.width * 0.28f, 25, () =>
                    {
                        SelTreeChange(tree);
                    });
                }
            });
        }
Ejemplo n.º 2
0
        private void DrawNodeWindow(int id)
        {
            //前提
            if (Json.Premise == null)
            {
                EDTypeField.CreateLableField("无节点前提:", "", mRect.width, 20);
            }
            else
            {
                Type premiseType = LCReflect.GetType(Json.Premise.TypeFullName);
                if (premiseType == null)
                {
                    Json.Premise = null;
                }
                else
                {
                    EDTypeField.CreateLableField("节点前提:" + Json.Premise.Name + "...", "", mRect.width, 20);
                }
            }

            //信息
            EDTypeField.CreateLableField("节点类型:" + Json.Type.ToString(), "", mRect.width, 20);
            EDTypeField.CreateLableField("节点ID:" + MId, "", mRect.width, 20);
            DrawEditorNodeKeyValue();
        }
Ejemplo n.º 3
0
        private void DrawAnimList(float width, float height)
        {
            if (SelSkill == null)
            {
                return;
            }
            EDLayout.CreateVertical("", width, height, (float wid, float hei) =>
            {
                if (SelSkill.AnimClips.Count != 0)
                {
                    EDLayout.CreateScrollView(ref animPos, "box", wid, hei * 0.7f, (float wid01, float hei01) =>
                    {
                        //动画列表
                        for (int i = 0; i < SelSkill.AnimClips.Count; i++)
                        {
                            int selIndex = i;
                            if (CheckAnimatorHasClip(SelAnim, SelSkill.AnimClips[i].AnimName))
                            {
                                EDLayout.CreateHorizontal("box", 210, 30, (float wid02, float hei02) =>
                                {
                                    EDTypeField.CreateLableField(string.Format("动画名:{0}", SelSkill.AnimClips[i].AnimName), "", wid02 * 0.7f, hei02);
                                    EDButton.CreateBtn("删除动画", wid02 * 0.3f, hei02, () => {
                                        SelSkill.AnimClips.RemoveAt(selIndex);
                                        UpdateAnimClipsTime();
                                    });
                                });
                            }
                            else
                            {
                                SelSkill.AnimClips.RemoveAt(selIndex);
                                UpdateAnimClipsTime();
                            }
                        }
                    });
                }

                //添加动画
                if (RunningClip.Count == 0)
                {
                    return;
                }
                List <string> showClips = new List <string>();
                for (int i = 0; i < RunningClip.Count; i++)
                {
                    showClips.Add(RunningClip[i].name);
                }
                EDButton.CreateBtn("添加动画", 180, 25, () => {
                    EDPopMenu.CreatePopMenu(showClips, (string str) =>
                    {
                        SkillAnimJson animJson = new SkillAnimJson();
                        animJson.AnimName      = str;
                        SelSkill.AnimClips.Add(animJson);
                        UpdateAnimClipsTime();
                    });
                });
            });
        }
Ejemplo n.º 4
0
    private void OnGUI()
    {
        EDLayout.CreateScrollView(ref ScPos, "box", position.width, position.height, (width, height) => {
            EDTypeField.CreateLableField("", "------------ UpdateSystem ------------", width, 30);
            ShowSystemList(true, width);

            EDTypeField.CreateLableField("", "------------ FixedSystem ------------", width, 30);
            ShowSystemList(false, width);
        });
    }
Ejemplo n.º 5
0
        private static void DrawEntity(EntityEditorViewHelp targetCom)
        {
            Entity entity = ECSLocate.ECS.GetEntity(targetCom.EntityId);

            if (entity == null)
            {
                return;
            }

            List <EntityComView> comViews = HandleEntityComs(entity);
            Rect showRect = targetCom.ShowRect;

            //渲染
            Handles.BeginGUI();
            GUILayout.BeginArea(showRect);

            //基础按钮和信息
            EDTypeField.CreateLableField("实体名:", targetCom.name, showRect.width, 20);
            EDTypeField.CreateLableField("实体状态:", entity.IsEnable.ToString(), showRect.width, 20);
            EDButton.CreateBtn("激活/禁用 实体", 100, 50, () => {
                if (entity.IsEnable)
                {
                    entity.Disable();
                }
                else
                {
                    entity.Enable();
                }
            });
            EDButton.CreateBtn("显示组件", 100, 50, () => {
                ShowComs = ShowComs?false:true;
            });
            EDButton.CreateBtn("显示系统", 100, 50, () => {
                ShowSystems = ShowSystems?false:true;
            });

            //组件列表
            DrawEntityComs(ShowComs, comViews, showRect.width, showRect.height * 0.7f);

            //系统列表
            DrawEntitySystem(ShowSystems, entity.Systems, showRect.width, showRect.height * 0.7f);

            GUILayout.EndArea();
            Handles.EndGUI();
        }
Ejemplo n.º 6
0
        /// <summary>
        /// 渲染实体组件列表
        /// </summary>
        private static void DrawEntityComs(bool isShow, List <EntityComView> comViews, float width, float height)
        {
            if (isShow == false)
            {
                return;
            }
            EDLayout.CreateScrollView(ref ScrollPos, "GroupBox", width, height, () =>
            {
                for (int i = 0; i < comViews.Count; i++)
                {
                    EntityComView comView = comViews[i];
                    EditorGUILayout.Space();
                    GUI.color = Color.green;
                    //组件名
                    EditorGUILayout.LabelField("组件:", comView.ComName, GUILayout.Width(width), GUILayout.Height(20));

                    //可编辑键值
                    for (int j = 0; j < comView.EditorValueList.Count; j++)
                    {
                        GUI.color            = Color.red;
                        ComKeyValueView info = comView.EditorValueList[j];
                        object valueObj      = info.Info.GetValue(info.Com);
                        EDTypeField.CreateTypeField(info.KeyName + "= ", ref valueObj, info.Info.FieldType, width, 20);
                        LCReflect.SetTypeFieldValue(info.Com, info.KeyName, valueObj);
                    }

                    //只读值
                    for (int j = 0; j < comView.ValueList.Count; j++)
                    {
                        GUI.color            = Color.white;
                        ComKeyValueView info = comView.ValueList[j];
                        object valueObj      = info.Info.GetValue(info.Com);
                        EDTypeField.CreateLableField(info.KeyName + "= ", valueObj.ToString(), width, 20);
                    }
                }
            });
        }
Ejemplo n.º 7
0
        private void DrawReqList()
        {
            EDLayout.CreateScrollView(ref reqPos, "box", position.width, position.height - 20, (() =>
            {
                List <int> showList = GetWeightList();
                for (int i = 0; i < showList.Count; i++)
                {
                    int key = showList[i];
                    string reqName = GetReqIdName(key);

                    WeightJson json = GetReqWeightJson(key);
                    object value = json.Weight;
                    EDTypeField.CreateTypeField(reqName, ref value, typeof(int), position.width, 20);
                    json.Weight = (int)value;

                    EDButton.CreateBtn("强制置换请求权重", 200, 25, (() => { json.Weight = ECSDefinition.REForceSwithWeight; }));

                    EDButton.CreateBtn("请求自身判断置换请求权重", 200, 25, (() => { json.Weight = ECSDefinition.RESwithRuleSelf; }));

                    EDTypeField.CreateLableField("------------------------", "", position.width, 10);
                    EditorGUILayout.Space();
                }
            }));
        }
Ejemplo n.º 8
0
        //实体编辑界面
        private void ShowSelEntityWindow(float width)
        {
            //基础配置只读
            EDTypeField.CreateLableField("实体名:", SelEntity.EntityName, width, 20);

            object tipobj = SelEntity.TipStr;

            EDTypeField.CreateTypeField("描述信息:", ref tipobj, typeof(string), width, 20);
            SelEntity.TipStr = tipobj.ToString();

            //决策分组
            SelEntity.Group = (EntityDecGroup)EditorGUILayout.EnumPopup("实体决策分组", SelEntity.Group);
            EditorGUILayout.Space();

            //预制体路径
            EditorGUILayout.LabelField("选择预制体:");
            GameObject prefab = null;

            prefab = EditorGUILayout.ObjectField(prefab, typeof(GameObject), false) as GameObject;
            if (prefab != null)
            {
                SelEntity.PrefabPath = AssetDatabase.GetAssetPath(prefab);
            }
            EditorGUILayout.LabelField("预制体路径:");
            EditorGUILayout.LabelField(SelEntity.PrefabPath, "", "box");
            EditorGUILayout.Space();

            //组件列表
            EditorGUILayout.LabelField("组件列表:");
            EDLayout.CreateScrollView(ref ComListPos, "box", width, 150, () => {
                for (int i = 0; i < SelEntity.Coms.Count; i++)
                {
                    //按钮名
                    string btnName = SelEntity.Coms[i].ComName;
                    Type comType   = LCReflect.GetType(SelEntity.Coms[i].ComName);
                    if (comType != null)
                    {
                        ComAttribute comAttribute = LCReflect.GetTypeAttr <ComAttribute>(comType);
                        if (comAttribute != null)
                        {
                            btnName = comAttribute.ViewName;
                        }
                    }
                    else
                    {
                        SelEntity.Coms.RemoveAt(i);
                        continue;
                    }

                    EDButton.CreateBtn(btnName, width * 0.8f, 20, () =>
                    {
                        int comIndex = i;
                        EDPopMenu.CreatePopMenu(new List <string>()
                        {
                            "编辑组件", "删除组件"
                        }, (int index) =>
                        {
                            if (index == 0)
                            {
                                SelCom = LCReflect.GetType(SelEntity.Coms[comIndex].ComName);
                            }
                            else if (index == 1)
                            {
                                SelEntity.Coms.RemoveAt(comIndex);
                            }
                        });
                    });
                    EditorGUILayout.Space();
                }
            });

            //添加组件
            EDButton.CreateBtn("添加组件", 200, 50, () =>
            {
                List <Type> comTyps    = LCReflect.GetClassByType <BaseCom>();
                List <string> showList = new List <string>();
                List <Type> showTyps   = new List <Type>();
                for (int j = 0; j < comTyps.Count; j++)
                {
                    if (CheckContainCom(comTyps[j].FullName))
                    {
                        continue;
                    }
                    showTyps.Add(comTyps[j]);
                    ComAttribute comAttribute = LCReflect.GetTypeAttr <ComAttribute>(comTyps[j]);
                    if (comAttribute != null)
                    {
                        if (comAttribute.GroupName == "")
                        {
                            comAttribute.GroupName = "Default";
                        }
                        showList.Add(comAttribute.GroupName + "/" + comAttribute.ViewName);
                    }
                    else
                    {
                        showList.Add(comTyps[j].FullName);
                    }
                }

                EDPopMenu.CreatePopMenu(showList, (int index) =>
                {
                    Type comType = showTyps[index];
                    if (CheckContainCom(comType.FullName))
                    {
                        Debug.LogError("重复的组件>>>>>>>>" + comType.FullName);
                        return;
                    }

                    EntityComJson comJson = new EntityComJson()
                    {
                        ComName = comType.FullName,
                    };
                    SelEntity.Coms.Add(comJson);
                });
            });

            //保存配置
            EDButton.CreateBtn("保存配置", 200, 50, SaveEntityJsonList);

            //删除实体
            EDButton.CreateBtn("删除实体", 200, 30, () =>
            {
                EDDialog.CreateDialog("删除", "确认删除该实体吗?", (() =>
                {
                    MEntityJsonList.List.Remove(SelEntity);
                    SelEntityChange(null);
                }));
            });
        }
Ejemplo n.º 9
0
        private void DrawSkill(float width, float height)
        {
            if (SelSkill == null)
            {
                return;
            }

            EDLayout.CreateVertical("box", width, height, (float wid, float hei) =>
            {
                //动画
                if (SelAnim != null)
                {
                    AnimPlayTime = EditorGUILayout.Slider("播放动画", AnimPlayTime, 0, GetTotalAnimTime());

                    object playScale = TimePlayScale;
                    EDTypeField.CreateTypeField("播放动画时间倍数:", ref playScale, typeof(string), width, 25);
                    TimePlayScale = float.Parse(playScale.ToString());

                    if (IsPlaying)
                    {
                        GUI.color = Color.red;
                        EDButton.CreateBtn("暂停", width, 50, () =>
                        {
                            IsPlaying = false;
                        });
                    }
                    else
                    {
                        GUI.color = Color.green;
                        EDButton.CreateBtn("播放", width, 50, () =>
                        {
                            IsPlaying = true;
                        });
                    }
                }
                GUI.color = Color.white;
                EDTypeField.CreateLableField("技能Id:" + SelSkill.Id, "", width, 25);
                object value = SelSkill.DecStr;
                EDTypeField.CreateTypeField("技能描述:", ref value, typeof(string), width, 25);
                SelSkill.DecStr = value.ToString();

                object triggerValue = SelSkill.TriggerTime;
                EDTypeField.CreateTypeField("技能触发时间:", ref triggerValue, typeof(double), width, 25);
                SelSkill.TriggerTime = double.Parse(triggerValue.ToString());

                EDButton.CreateBtn("删除技能", 200, 50, () =>
                {
                    Json.List.Remove(SelSkill);
                    SelSkill = null;
                });

                ShowInfo = EditorGUILayout.Foldout(ShowInfo, "技能信息");
                if (ShowInfo)
                {
                    DrawSkillInfo(width, height * 0.3f);
                }
                GUILayout.Space(10);

                ShowData = EditorGUILayout.Foldout(ShowData, "技能数据");
                if (ShowData)
                {
                    DrawSkillData(width, height * 0.3f);
                }
                GUILayout.Space(10);

                ShowAudio = EditorGUILayout.Foldout(ShowAudio, "技能音效");
                if (ShowAudio)
                {
                    DrawSkillAudio(width, height * 0.3f);
                }
                GUILayout.Space(10);

                ShowEffect = EditorGUILayout.Foldout(ShowEffect, "技能特效");
                if (ShowEffect)
                {
                    DrawSkillEffect(width, height * 0.3f);
                }
                GUILayout.Space(10);
            });
        }