public void OnPointerDown(PointerEventData eventData) { if (!focused && curSlot != null) { GetInvActive(); UnSlotStock(curSlot); } else { ActiveSlotControl(); DropItem di = GetComponent <DropItem>(); di.CheckInvParent(); } }
public void OnPointerDown(PointerEventData eventData) { if (!focused && curSlot != null) { GetInvActive(); UnSlotStock(curSlot); } else { ActiveSlotControl(); DropItem di = GetComponent <DropItem>(); di.CheckInvParent(); } }