// Use this for initialization void Start() { Scene1 = 0; Scene2 = 0; isLoad = false; isReset = false; Favorability = 0; IsTalking = false; HaveTask = false; isCountdown = false; DS = GameObject.Find("DialogueSystem").GetComponent("DialogueSystem") as DialogueSystem; TS = GameObject.Find("TaskSystem").GetComponent("TaskSystem") as TaskSystem; drama = GameObject.Find("Drama").GetComponent("Drama") as Drama; drama2 = GameObject.Find("Drama2").GetComponent("Drama2") as Drama2; Icon_Task = GameObject.Find("Task"); //Timer = GameObject.Find("Timer"); }
void Awake() { drama2 = GameObject.Find("Drama2"); d = drama2.GetComponent("Drama2") as Drama2; }