void Start () { //Dependancy "DialogFunction" dialog = dialogObj.GetComponent<DialogFunction>(); //Dependancy "Player" player = GameObject.FindGameObjectWithTag("Player"); //Dependancy "Player GridVariables", "NPC GridVariables" plGridVar = player.GetComponent<GridVariables>(); NPCGridVar = GetComponent<GridVariables>(); }
public void SetFeature(String p_text, Boolean p_enabled, DialogFunction p_function) { m_isFeatureButton = true; m_featureFunction = p_function; m_text.text = m_index + ". " + p_text; if (!p_enabled) { m_enabled = false; m_button.IsEnabled = false; } }
public void Reset() { m_entry = null; m_text.text = null; m_isBackButton = false; m_backToId = 0; m_isFeatureButton = false; m_isNextPageButton = false; m_featureFunction = null; m_enabled = true; m_button.IsEnabled = true; }
void Start () { dialog = dialogObj.GetComponent<DialogFunction>(); }