Beispiel #1
0
    void Start () {
        //Dependancy "DialogFunction"
        dialog = dialogObj.GetComponent<DialogFunction>();
        //Dependancy "Player"
        player = GameObject.FindGameObjectWithTag("Player");
        //Dependancy "Player GridVariables", "NPC GridVariables"
        plGridVar = player.GetComponent<GridVariables>();
        NPCGridVar = GetComponent<GridVariables>();
	}
Beispiel #2
0
 public void SetFeature(String p_text, Boolean p_enabled, DialogFunction p_function)
 {
     m_isFeatureButton = true;
     m_featureFunction = p_function;
     m_text.text       = m_index + ". " + p_text;
     if (!p_enabled)
     {
         m_enabled          = false;
         m_button.IsEnabled = false;
     }
 }
Beispiel #3
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 public void Reset()
 {
     m_entry            = null;
     m_text.text        = null;
     m_isBackButton     = false;
     m_backToId         = 0;
     m_isFeatureButton  = false;
     m_isNextPageButton = false;
     m_featureFunction  = null;
     m_enabled          = true;
     m_button.IsEnabled = true;
 }
Beispiel #4
0
    void Start () {
        dialog = dialogObj.GetComponent<DialogFunction>();
	}