Ejemplo n.º 1
0
    public IEnumerator control()
    {
        //sceneTransition.FadeIn();
        StartCoroutine(ScreenFade.main.Fade(true, ScreenFade.defaultSpeed));

        running = true;
        loadSettings();
        int[] originalIndexes = new int[]
        {
            selectedOptionIndex[0],
            selectedOptionIndex[1],
            selectedOptionIndex[2],
            selectedOptionIndex[3],
            selectedOptionIndex[4],
            selectedOptionIndex[5],
            selectedOptionIndex[6],
            selectedOptionIndex[7]
        };
        //	float originalMVol = PlayerPrefs.GetFloat("musicVolume");
//		float originalSVol = PlayerPrefs.GetFloat("sfxVolume");
        selectedOption       = 0;
        selectRow.pixelInset = new Rect(51, 144, selectRow.pixelInset.width, selectRow.pixelInset.height);
        drawDialogBox();
        drawTextInstant(selectedOptionText[0]);
        while (running)
        {
            if (Input.GetAxisRaw("Vertical") > 0)
            {
                if (selectedOption > 0)
                {
                    selectedOption -= 1;
                    drawDialogBox();
                    if (selectedOption == 0)
                    {
                        StartCoroutine("drawText", selectedOptionText[selectedOption]);
                    }
                    else
                    {
                        drawTextInstant(selectedOptionText[selectedOption]);
                    }
                    SfxHandler.Play(selectClip);
                    yield return(StartCoroutine("moveSelection", 1));
                }
            }
            else if (Input.GetAxisRaw("Vertical") < 0)
            {
                if (selectedOption < 7)
                {
                    selectedOption += 1;
                    StopCoroutine("drawText");
                    drawDialogBox();
                    drawTextInstant(selectedOptionText[selectedOption]);
                    SfxHandler.Play(selectClip);
                    yield return(StartCoroutine("moveSelection", -1));
                }
            }
            else if (Input.GetAxisRaw("Horizontal") > 0)
            {
                if (selectedOption == 1)
                {
                    if (selectedOptionIndex[selectedOption] < selectedOptionSize[selectedOption] - 1)
                    {
                        selectedOptionIndex[selectedOption] += 1;
                        updateOption();
                        yield return(new WaitForSeconds(0.05f));
                    }
                }
                else if (selectedOption == 2)
                {
                    if (selectedOptionIndex[selectedOption] < selectedOptionSize[selectedOption] - 1)
                    {
                        selectedOptionIndex[selectedOption] += 1;
                        updateOption();
                        SfxHandler.Play(selectClip);
                        yield return(new WaitForSeconds(0.05f));
                    }
                }
                else if (selectedOption == 3)
                {
                    selectedOptionIndex[selectedOption] += 1;
                    SfxHandler.Play(selectClip);
                    if (selectedOptionIndex[selectedOption] > selectedOptionSize[selectedOption] - 1)
                    {
                        selectedOptionIndex[selectedOption] = 0;
                    }
                    updateOption();
                    yield return(new WaitForSeconds(0.2f));
                }
                else
                {
                    if (selectedOptionIndex[selectedOption] < selectedOptionSize[selectedOption] - 1)
                    {
                        selectedOptionIndex[selectedOption] += 1;
                        SfxHandler.Play(selectClip);
                        updateOption();
                        if (selectedOption == 0)
                        {
                            StopCoroutine("drawText");
                            drawDialogBox();
                            StartCoroutine("drawText", selectedOptionText[selectedOption]);
                        }
                        yield return(new WaitForSeconds(0.2f));
                    }
                }
            }
            else if (Input.GetAxisRaw("Horizontal") < 0)
            {
                if (selectedOption == 1)
                {
                    if (selectedOptionIndex[selectedOption] > 0)
                    {
                        selectedOptionIndex[selectedOption] -= 1;
                        updateOption();
                        yield return(new WaitForSeconds(0.05f));
                    }
                }
                else if (selectedOption == 2)
                {
                    if (selectedOptionIndex[selectedOption] > 0)
                    {
                        selectedOptionIndex[selectedOption] -= 1;
                        updateOption();
                        SfxHandler.Play(selectClip);
                        yield return(new WaitForSeconds(0.05f));
                    }
                }
                else if (selectedOption == 3)
                {
                    selectedOptionIndex[selectedOption] -= 1;
                    SfxHandler.Play(selectClip);
                    if (selectedOptionIndex[selectedOption] < 0)
                    {
                        selectedOptionIndex[selectedOption] = selectedOptionSize[selectedOption] - 1;
                    }
                    updateOption();
                    yield return(new WaitForSeconds(0.2f));
                }
                else
                {
                    if (selectedOptionIndex[selectedOption] > 0)
                    {
                        selectedOptionIndex[selectedOption] -= 1;
                        SfxHandler.Play(selectClip);
                        updateOption();
                        if (selectedOption == 0)
                        {
                            StopCoroutine("drawText");
                            drawDialogBox();
                            StartCoroutine("drawText", selectedOptionText[selectedOption]);
                        }
                        yield return(new WaitForSeconds(0.2f));
                    }
                }
            }
            else if (Input.GetButton("Back"))
            {
                Dialog.drawDialogBox();
                yield return
                    (Dialog.StartCoroutine("drawText", "Would you like to save the currently \\selected settings?"));

                Dialog.drawChoiceBoxNo();
                yield return(new WaitForSeconds(0.2f));

                yield return(StartCoroutine(Dialog.choiceNavigateNo()));

                int chosenIndex = Dialog.chosenIndex;
                if (chosenIndex == 1)
                {
                    saveSettings();
                }
                else
                {
                    //set music and sfx volume back
                    //	PlayerPrefs.SetFloat("musicVolume",originalMVol);
                    //	PlayerPrefs.SetFloat("sfxVolume",originalSVol);
                    //	PlayerPrefs.Save();
                    selectedOptionIndex = originalIndexes;
                    saveSettings();
                    GlobalVariables.global.updateResolution();
                }
                Dialog.undrawDialogBox();
                Dialog.undrawChoiceBox();
                //yield return new WaitForSeconds(sceneTransition.FadeOut());
                yield return(StartCoroutine(ScreenFade.main.Fade(false, ScreenFade.defaultSpeed)));

                running = false;
            }
            yield return(null);
        }
        this.gameObject.SetActive(false);
    }
Ejemplo n.º 2
0
    public IEnumerator control()
    {
        selectedIcon = 0;
        unhideIcons();
        StartCoroutine("updateIcon", selectedIcon);
        SfxHandler.Play(openClip);
        yield return(StartCoroutine("openAnim"));

        running = true;
        while (running)
        {
            if (selectedIcon == 0)
            {
                if (Input.GetAxisRaw("Vertical") > 0)
                {
                    selectedIcon = 2;
                    StartCoroutine("updateIcon", selectedIcon);
                    SfxHandler.Play(selectClip);
                }
                else if (Input.GetAxisRaw("Horizontal") < 0)
                {
                    selectedIcon = 1;
                    StartCoroutine("updateIcon", selectedIcon);
                    SfxHandler.Play(selectClip);
                }
                else if (Input.GetAxisRaw("Vertical") < 0)
                {
                    selectedIcon = 5;
                    StartCoroutine("updateIcon", selectedIcon);
                    SfxHandler.Play(selectClip);
                }
                else if (Input.GetAxisRaw("Horizontal") > 0)
                {
                    selectedIcon = 3;
                    StartCoroutine("updateIcon", selectedIcon);
                    SfxHandler.Play(selectClip);
                }
            }
            else
            {
                if (Input.GetAxisRaw("Vertical") > 0)
                {
                    if (selectedIcon > 3)
                    {
                        selectedIcon -= 3;
                        StartCoroutine("updateIcon", selectedIcon);
                        SfxHandler.Play(selectClip);
                        yield return(new WaitForSeconds(0.2f));
                    }
                }
                else if (Input.GetAxisRaw("Horizontal") > 0)
                {
                    if (selectedIcon != 3 && selectedIcon != 6)
                    {
                        selectedIcon += 1;
                        StartCoroutine("updateIcon", selectedIcon);
                        SfxHandler.Play(selectClip);
                        yield return(new WaitForSeconds(0.2f));
                    }
                }
                else if (Input.GetAxisRaw("Vertical") < 0)
                {
                    if (selectedIcon < 4)
                    {
                        selectedIcon += 3;
                        StartCoroutine("updateIcon", selectedIcon);
                        SfxHandler.Play(selectClip);
                        yield return(new WaitForSeconds(0.2f));
                    }
                }
                else if (Input.GetAxisRaw("Horizontal") < 0)
                {
                    if (selectedIcon != 1 && selectedIcon != 4)
                    {
                        selectedIcon -= 1;
                        StartCoroutine("updateIcon", selectedIcon);
                        SfxHandler.Play(selectClip);
                        yield return(new WaitForSeconds(0.2f));
                    }
                }
                else if (Input.GetButton("Select"))
                {
                    if (selectedIcon == 1)
                    {
                        //Pokedex
                        Debug.Log("Pokédex not yet implemented");
                        yield return(new WaitForSeconds(0.2f));
                    }
                    else if (selectedIcon == 2)
                    {
                        //Party
                        SfxHandler.Play(selectClip);
                        //StartCoroutine(fadeIcons(0.4f));
                        //yield return new WaitForSeconds(sceneTransition.FadeOut(0.4f));
                        yield return(StartCoroutine(ScreenFade.main.Fade(false, 0.4f)));

                        hideIcons();

                        yield return(StartCoroutine(runSceneUntilDeactivated(Scene.main.Party.gameObject)));

                        unhideIcons();
                        //StartCoroutine(unfadeIcons(0.4f));
                        //yield return new WaitForSeconds(sceneTransition.FadeIn(0.4f));
                        yield return(StartCoroutine(ScreenFade.main.Fade(true, 0.4f)));
                    }
                    else if (selectedIcon == 3)
                    {
                        //Bag
                        SfxHandler.Play(selectClip);
                        //StartCoroutine(fadeIcons(0.4f));
                        //yield return new WaitForSeconds(sceneTransition.FadeOut(0.4f));
                        yield return(StartCoroutine(ScreenFade.main.Fade(false, 0.4f)));

                        hideIcons();

                        yield return(StartCoroutine(runSceneUntilDeactivated(Scene.main.Bag.gameObject)));

                        unhideIcons();
                        //StartCoroutine(unfadeIcons(0.4f));
                        //yield return new WaitForSeconds(sceneTransition.FadeIn(0.4f));
                        yield return(StartCoroutine(ScreenFade.main.Fade(true, 0.4f)));
                    }
                    else if (selectedIcon == 4)
                    {
                        //TrainerCard
                        SfxHandler.Play(selectClip);
                        //StartCoroutine(fadeIcons(0.4f));
                        //yield return new WaitForSeconds(sceneTransition.FadeOut(0.4f));
                        yield return(StartCoroutine(ScreenFade.main.Fade(false, 0.4f)));

                        hideIcons();

                        yield return(StartCoroutine(runSceneUntilDeactivated(Scene.main.Trainer.gameObject)));

                        unhideIcons();
                        //StartCoroutine(unfadeIcons(0.4f));
                        //yield return new WaitForSeconds(sceneTransition.FadeIn(0.4f));
                        yield return(StartCoroutine(ScreenFade.main.Fade(true, 0.4f)));
                    }
                    else if (selectedIcon == 5)
                    {
                        //Save
                        saveDataDisplay.gameObject.SetActive(true);
                        saveDataDisplay.texture =
                            Resources.Load <Texture>("Frame/choice" + PlayerPrefs.GetInt("frameStyle"));
                        iconPokedex.hide = true; //hide this icon as it is in the way
                        int badgeTotal = 0;
                        for (int i = 0; i < 12; i++)
                        {
                            if (SaveData.currentSave.gymsBeaten[i])
                            {
                                badgeTotal += 1;
                            }
                        }
                        string playerTime = "" + SaveData.currentSave.playerMinutes;
                        if (playerTime.Length == 1)
                        {
                            playerTime = "0" + playerTime;
                        }
                        playerTime = SaveData.currentSave.playerHours + " : " + playerTime;

                        mapName.text  = PlayerMovement.player.accessedMapSettings.mapName;
                        dataText.text = SaveData.currentSave.playerName + "\n" +
                                        badgeTotal + "\n" +
                                        "0" + "\n" + //pokedex not yet implemented
                                        playerTime;
                        mapNameShadow.text  = mapName.text;
                        dataTextShadow.text = dataText.text;

                        Dialog.drawDialogBox();
                        yield return(StartCoroutine(Dialog.drawText("Would you like to save the game?")));

                        Dialog.drawChoiceBoxNo();
                        yield return(new WaitForSeconds(0.2f));

                        yield return(StartCoroutine(Dialog.choiceNavigateNo()));

                        int chosenIndex = Dialog.chosenIndex;
                        if (chosenIndex == 1)
                        {
                            //update save file
                            Dialog.undrawChoiceBox();
                            Dialog.drawDialogBox();

                            SaveData.currentSave.levelName       = Application.loadedLevelName;
                            SaveData.currentSave.playerPosition  = new SeriV3(PlayerMovement.player.transform.position);
                            SaveData.currentSave.playerDirection = PlayerMovement.player.direction;
                            SaveData.currentSave.mapName         = PlayerMovement.player.accessedMapSettings.mapName;

                            NonResettingHandler.saveDataToGlobal();

                            SaveLoad.Save();

                            yield return
                                (StartCoroutine(Dialog.drawText(SaveData.currentSave.playerName + " saved the game!")));

                            while (!Input.GetButtonDown("Select") && !Input.GetButtonDown("Back"))
                            {
                                yield return(null);
                            }
                        }
                        Dialog.undrawDialogBox();
                        Dialog.undrawChoiceBox();
                        iconPokedex.hide = false;
                        saveDataDisplay.gameObject.SetActive(false);
                        yield return(new WaitForSeconds(0.2f));
                    }
                    else if (selectedIcon == 6)
                    {
                        //Settings
                        SfxHandler.Play(selectClip);
                        //StartCoroutine(fadeIcons(0.4f));
                        //yield return new WaitForSeconds(sceneTransition.FadeOut(0.4f));
                        yield return(StartCoroutine(ScreenFade.main.Fade(false, 0.4f)));

                        hideIcons();

                        yield return(StartCoroutine(runSceneUntilDeactivated(Scene.main.Settings.gameObject)));

                        unhideIcons();
                        //StartCoroutine(unfadeIcons(0.4f));
                        //yield return new WaitForSeconds(sceneTransition.FadeIn(0.4f));
                        yield return(StartCoroutine(ScreenFade.main.Fade(true, 0.4f)));
                    }
                }
            }
            if (Input.GetButton("Start") || Input.GetButton("Back"))
            {
                running = false;
            }

            yield return(null);
        }

        yield return(StartCoroutine("closeAnim"));

        this.gameObject.SetActive(false);
    }
    public IEnumerator control()
    {
        yield return(StartCoroutine(ScreenFade.main.Fade(true, 0f)));

        GlobalVariables.global.SetRPCLargeImageKey("main_menu", "Main Menu");
        GlobalVariables.global.SetRPCState("In the Main Menu");
        GlobalVariables.global.UpdatePresence();
        if (!newGame)
        {
            int fileCount = SaveLoad.getSavedGamesCount();
            if (fileCount == 0)
            {
                updateButton(1);
                continueButton.SetActive(false);
                fileDataPanel.SetActive(false);
                for (int i = 1; i < 3; i++)
                {
                    button[i].pixelInset = new Rect(button[i].pixelInset.x, button[i].pixelInset.y + 64f,
                                                    button[i].pixelInset.width, button[i].pixelInset.height);
                    buttonHighlight[i].pixelInset = new Rect(buttonHighlight[i].pixelInset.x,
                                                             buttonHighlight[i].pixelInset.y + 64f, buttonHighlight[i].pixelInset.width,
                                                             buttonHighlight[i].pixelInset.height);
                    buttonText[i].pixelOffset       = new Vector2(buttonText[i].pixelOffset.x, buttonText[i].pixelOffset.y + 64f);
                    buttonTextShadow[i].pixelOffset = new Vector2(buttonTextShadow[i].pixelOffset.x,
                                                                  buttonTextShadow[i].pixelOffset.y + 64f);
                }
            }
            else
            {
                updateButton(0);
                updateFile(0);

                StartCoroutine(animateIcons());

                if (fileCount == 1)
                {
                    fileNumbersText.text = "File     1";
                }
                else if (fileCount == 2)
                {
                    fileNumbersText.text = "File     1   2";
                }
                else if (fileCount == 3)
                {
                    fileNumbersText.text = "File     1   2   3";
                }
            }

            bool running = true;
            while (running)
            {
                if (newGame)
                {
                    running = false;
                }
                if (Input.GetButtonDown("Select"))
                {
                    if (selectedButton == 0)             //CONTINUE
                    {
                        SfxHandler.Play(selectClip);
                        SaveData.currentSave = SaveLoad.savedGames[selectedFile];
                        yield return(StartCoroutine("openAnim"));
                    }
                    else if (selectedButton == 1)        //NEW GAME
                    {
                        SfxHandler.Play(selectClip);
                        yield return(StartCoroutine("openAnimNewGame"));
                    }
                    else if (selectedButton == 2)
                    {
                        //SETTINGS
                        SfxHandler.Play(selectClip);
                        //yield return new WaitForSeconds(sceneTransition.FadeOut(0.4f));
                        yield return(StartCoroutine(ScreenFade.main.Fade(false, 0.4f)));

                        Scene.main.Settings.gameObject.SetActive(true);
                        StartCoroutine(Scene.main.Settings.control());
                        while (Scene.main.Settings.gameObject.activeSelf)
                        {
                            yield return(null);
                        }

                        //yield return new WaitForSeconds(sceneTransition.FadeIn(0.4f));
                        yield return(StartCoroutine(ScreenFade.main.Fade(true, 0.4f)));
                    }
                }
                else if (Input.GetKeyDown(KeyCode.Delete))
                {
                    Dialog.drawDialogBox();
                    yield return(Dialog.StartCoroutine("drawText", "Are you sure you want to delete Save #" + (selectedFile + 1) + "?"));

                    Dialog.drawChoiceBoxNo();
                    yield return(new WaitForSeconds(0.2f));

                    yield return(StartCoroutine(Dialog.choiceNavigateNo()));

                    int chosenIndex = Dialog.chosenIndex;
                    if (chosenIndex == 1)
                    {
                        SaveLoad.resetSaveGame(selectedFile);
                        GlobalVariables.global.debug("Save " + (selectedFile + 1) + " was deleted!");
                        Dialog.undrawDialogBox();
                        Dialog.undrawChoiceBox();
                        Dialog.drawDialogBox();
                        yield return(Dialog.StartCoroutine("drawText", "Save #" + (selectedFile + 1) + " was deleted!"));

                        yield return(new WaitForSeconds(2f));

                        yield return(StartCoroutine(ScreenFade.main.Fade(false, 0.4f)));

                        UnityEngine.SceneManagement.SceneManager.LoadScene(UnityEngine.SceneManagement.SceneManager.GetActiveScene().name);
                    }
                    else
                    {
                        Dialog.undrawDialogBox();
                        Dialog.undrawChoiceBox();
                    }
                }
                else
                {
                    if (Input.GetAxisRaw("Vertical") > 0)
                    {
                        float minimumButton = (continueButton.activeSelf) ? 0 : 1;
                        if (selectedButton > minimumButton)
                        {
                            updateButton(selectedButton - 1);
                            SfxHandler.Play(selectClip);
                            yield return(new WaitForSeconds(0.2f));
                        }
                    }
                    else if (Input.GetAxisRaw("Vertical") < 0)
                    {
                        if (selectedButton < 2)
                        {
                            updateButton(selectedButton + 1);
                            SfxHandler.Play(selectClip);
                            yield return(new WaitForSeconds(0.2f));
                        }
                    }
                    if (Input.GetAxisRaw("Horizontal") > 0)
                    {
                        if (selectedButton == 0)
                        {
                            if (selectedFile < fileCount - 1)
                            {
                                updateFile(selectedFile + 1);
                                SfxHandler.Play(selectClip);
                                yield return(new WaitForSeconds(0.2f));
                            }
                        }
                    }
                    else if (Input.GetAxisRaw("Horizontal") < 0)
                    {
                        if (selectedButton == 0)
                        {
                            if (selectedFile > 0)
                            {
                                updateFile(selectedFile - 1);
                                SfxHandler.Play(selectClip);
                                yield return(new WaitForSeconds(0.2f));
                            }
                        }
                    }
                }


                yield return(null);
            }
        }
    }
Ejemplo n.º 4
0
    public IEnumerator control()
    {
        int fileCount = SaveLoad.getSavedGamesCount();

        //NEW GAME
        #region NEW GAME
        if (fileCount == 0)
        {
            BgmHandler.main.PlayMain(menuBGM, 0);
            newGame = true;
            importantThings.SetActive(true);
            updateButton(1);
            continueButton.SetActive(false);
            fileDataPanel.SetActive(false);
            for (int i = 1; i < 3; i++)
            {
                button[i].pixelInset            = new Rect(button[i].pixelInset.x, button[i].pixelInset.y + 64f, button[i].pixelInset.width, button[i].pixelInset.height);
                buttonHighlight[i].pixelInset   = new Rect(buttonHighlight[i].pixelInset.x, buttonHighlight[i].pixelInset.y + 64f, buttonHighlight[i].pixelInset.width, buttonHighlight[i].pixelInset.height);
                buttonText[i].pixelOffset       = new Vector2(buttonText[i].pixelOffset.x, buttonText[i].pixelOffset.y + 64f);
                buttonTextShadow[i].pixelOffset = new Vector2(buttonTextShadow[i].pixelOffset.x, buttonTextShadow[i].pixelOffset.y + 64f);
            }
            transform.Find("NewGame").gameObject.SetActive(false);
            transform.Find("Settings").gameObject.SetActive(false);
            StartCoroutine("animBG");
            yield return(new WaitForSeconds(2f));

            SaveData.currentSave.startTime = System.DateTime.UtcNow;
            yield return(StartCoroutine(ScreenFade.main.Fade(false, 0.4f)));

            importantThings.SetActive(false);
            transform.Find("OpeningLecture").gameObject.SetActive(true);
            yield return(StartCoroutine(ScreenFade.main.Fade(true, 0f)));

            yield return(StartCoroutine("openAnimNewGame"));
        }
        #endregion
        else
        {
            BgmHandler.main.PlayMain(menuBGM, 0);
            updateButton(0);
            updateFile(0);

            StartCoroutine(animateIcons());

            if (fileCount == 1)
            {
                fileNumbersText.text       = "File     1";
                fileNumbersTextShadow.text = "File     1";
            }
            else if (fileCount == 2)
            {
                fileNumbersText.text       = "File     1   2";
                fileNumbersTextShadow.text = "File     1   2";
            }
            else if (fileCount == 3)
            {
                fileNumbersText.text       = "File     1   2   3";
                fileNumbersTextShadow.text = "File     1   2";
            }
        }

        running = true;
        //bool introup = true;
        StartCoroutine("animBG");

        /*if(introup == true) {
         *      yield return new WaitForSeconds(3.2f);
         *      yield return StartCoroutine(ScreenFade.main.Fade(false, 0.2f));
         *      yield return new WaitForSeconds(0.2f);
         *      yield return StartCoroutine(ScreenFade.main.Fade(true, 0.2f));
         *      yield return new WaitForSeconds(3.2f);
         *      yield return StartCoroutine(ScreenFade.main.Fade(false, 0.2f));
         *      yield return new WaitForSeconds(0.2f);
         *      introBackground.color = new UnityEngine.Color(0.5f,0.5f,0.5f);
         *      yield return StartCoroutine(ScreenFade.main.Fade(true, 0.2f));
         *      yield return new WaitForSeconds(15.5f);
         *      yield return StartCoroutine(ScreenFade.main.Fade(false, 0.2f));
         *      yield return new WaitForSeconds(0.2f);
         *      introup = false;
         *      intro.SetActive(false);
         *      yield return StartCoroutine(ScreenFade.main.Fade(true, 0.2f));
         *      //yield return StartCoroutine(ScreenFade.main.Fade(true, 0.4f));
         * }*/
        while (running)
        {
            if (Input.GetButtonDown("Select"))
            {
                if (selectedButton == 0)                                //CONTINUE
                {
                    SfxHandler.Play(selectClip);
                    yield return(StartCoroutine("openAnim"));
                }
                else if (selectedButton == 1)                   //NEW GAME
                {
                    SfxHandler.Play(selectClip);
                    yield return(StartCoroutine("openAnimNewGame"));
                }
                else if (selectedButton == 2)                   //SETTINGS
                {
                    SfxHandler.Play(selectClip);
                    //yield return new WaitForSeconds(sceneTransition.FadeOut(0.4f));
                    yield return(StartCoroutine(ScreenFade.main.Fade(false, 0.4f)));

                    Scene.main.Settings.gameObject.SetActive(true);
                    StartCoroutine(Scene.main.Settings.control());
                    while (Scene.main.Settings.gameObject.activeSelf)
                    {
                        yield return(null);
                    }

                    //yield return new WaitForSeconds(sceneTransition.FadeIn(0.4f));
                    yield return(StartCoroutine(ScreenFade.main.Fade(true, 0.4f)));
                }
            }

            /*else if(Input.GetKeyDown(KeyCode.Delete)){ //delete save file
             *      SfxHandler.Play(selectClip2);
             *      float time = Time.time;
             *      bool released = false;
             *      Debug.Log("Save "+(selectedFile+1)+" will be deleted! Release 'Delete' key to prevent this!");
             *      while(Time.time < time+4 && !released){
             *              if(Input.GetKeyUp(KeyCode.Delete)){
             *                      released = true;
             *                      SfxHandler.Play(selectClip3);
             *              }
             *              yield return null;}
             *
             *      if(Input.GetKey(KeyCode.Delete) && !released){
             *              SfxHandler.Play(selectClip4);
             *              SaveLoad.resetSaveGame(selectedFile);
             *              Debug.Log("Save "+(selectedFile+1)+" was deleted!");
             *
             *              yield return new WaitForSeconds(1f);
             *
             *              Application.LoadLevel(Application.loadedLevel);
             *      }
             *      else{
             *              Debug.Log("'Delete' key was released!");
             *      }
             * yield return null;
             * }*/
            else if (Input.GetKeyDown(KeyCode.Delete))
            {
                Dialog.drawDialogBox();
                yield return(Dialog.StartCoroutine("drawText", "Are you sure you want to delete Save #" + (selectedFile + 1) + "?"));

                Dialog.drawChoiceBoxNo();
                yield return(new WaitForSeconds(0.2f));

                yield return(StartCoroutine(Dialog.choiceNavigateNo()));

                int chosenIndex = Dialog.chosenIndex;
                if (chosenIndex == 1)
                {
                    SaveLoad.resetSaveGame(selectedFile);
                    Debug.Log("Save " + (selectedFile + 1) + " was deleted!");
                    Dialog.undrawDialogBox();
                    Dialog.undrawChoiceBox();
                    Dialog.drawDialogBox();
                    yield return(Dialog.StartCoroutine("drawText", "Save #" + (selectedFile + 1) + " was deleted!"));

                    yield return(new WaitForSeconds(2f));

                    yield return(StartCoroutine(ScreenFade.main.Fade(false, 0.4f)));

                    UnityEngine.SceneManagement.SceneManager.LoadScene(UnityEngine.SceneManagement.SceneManager.GetActiveScene().name);
                }
                else
                {
                    Dialog.undrawDialogBox();
                    Dialog.undrawChoiceBox();
                }
            }
            else
            {
                if (Input.GetAxisRaw("Vertical") > 0)
                {
                    float minimumButton = (continueButton.activeSelf)? 0 : 1;
                    if (selectedButton > minimumButton)
                    {
                        updateButton(selectedButton - 1);
                        SfxHandler.Play(selectClip);
                        yield return(new WaitForSeconds(0.2f));
                    }
                }
                else if (Input.GetAxisRaw("Vertical") < 0)
                {
                    if (selectedButton < 2)
                    {
                        updateButton(selectedButton + 1);
                        SfxHandler.Play(selectClip);
                        yield return(new WaitForSeconds(0.2f));
                    }
                }
                if (Input.GetAxisRaw("Horizontal") > 0)
                {
                    if (selectedButton == 0)
                    {
                        if (selectedFile < fileCount - 1)
                        {
                            updateFile(selectedFile + 1);
                            SfxHandler.Play(selectClip);
                            yield return(new WaitForSeconds(0.2f));
                        }
                    }
                }
                else if (Input.GetAxisRaw("Horizontal") < 0)
                {
                    if (selectedButton == 0)
                    {
                        if (selectedFile > 0)
                        {
                            updateFile(selectedFile - 1);
                            SfxHandler.Play(selectClip);
                            yield return(new WaitForSeconds(0.2f));
                        }
                    }
                }
            }


            yield return(null);
        }
    }