Ejemplo n.º 1
0
 private void Awake()
 {
     instance = this;
     activeDemons.AddRange(GetComponentsInChildren <Demon>());
     foreach (Demon demon in activeDemons)
     {
         demon.TargetPos = new Vector3(UnityEngine.Random.Range(patrolBounds.xMin, patrolBounds.xMax),
                                       UnityEngine.Random.Range(patrolBounds.yMin, patrolBounds.yMax));
     }
 }
Ejemplo n.º 2
0
 void Awake()
 {
     Instance = this;
 }