public void Update() { lock (LOCK) { completes.Clear(); foreach (var agent in Agents) { try { if (agent.Update()) { completes.Add(agent); } } catch (Exception e) { DebugConsole.Error("Fromto", "Update", e.StackTrace); Agents.Remove(agent); return; } } foreach (FromToAgent agent in completes) { Agents.Remove(agent); if (agent.OnComplete != null) { agent.OnComplete(); } } } }
protected virtual void OnError(string error) { IsCompleted = true; Success = false; DebugConsole.Error("Read [" + SourcePath + FilePath + "] faild!"); OnReadCompleted.Dispatch(this); if (_loader != null) { _loader.DestroySelf(); } }
public PictureLoader(DownLoadAgent config) : base(config) { switch (config.cacheType) { case DownLoadAgent.LocalCacheType.File: _localCache = new LcTexture2DFile(cacheName); break; case DownLoadAgent.LocalCacheType.PlayerPrefs: DebugConsole.Error("Loader", "TextureLoader", "不能选择PlayerPrefs"); break; case DownLoadAgent.LocalCacheType.Memory: _localCache = new LcMemory <Texture2D>(cacheName); break; } }
public override IEnumerator DoAsync() { using (WWW www = new WWW(SourcePath + FilePath)) { yield return(www); if (www.isDone && string.IsNullOrEmpty(www.error)) { OnCompleted(www.text, www.bytes); } else { DebugConsole.Error(www.error); OnError(www.error); } } }
void OnWirteComplete(FileWriter writer) { if (writer.IsCompleted) { IncProgress(true); #if UNITY_EDITOR Debug.Log("File [" + writer.FullFileName + "] update success!"); #else DebugConsole.Info("File [" + writer.FullFileName + "] update success!"); #endif } else { #if UNITY_EDITOR Debug.LogError("File [" + writer.FullFileName + "] update faild!"); #else DebugConsole.Error("File [" + writer.FullFileName + "] update faild!"); #endif } }
public void AddData(FileMd5Data data) { if (_dictrionary == null) { _dictrionary = new Dictionary <string, FileMd5Data>(); } if (!_dictrionary.ContainsKey(data.FileName)) { _dictrionary.Add(data.FileName, data); } else { #if UNITY_EDITOR Debug.LogError("File:[" + data.FileName + "] already exist!"); #else DebugConsole.Error("File:[" + data.FileName + "] already exist!"); #endif } }
public void Play() { try { if (state == ActionPlayerState.Pause) { return; } if (Current != null) { while ((this.PlayingAction = this.Current.GetNextAction()) != null) { if (PlayingAction.CurrentPlayer != null && PlayingAction.CurrentPlayer != this && PlayingAction.State == ActionBase.ActionState.End) { DebugConsole.Warning("Action", "Play", "同一个动作对象在多个player中同步执行" + PlayingAction.CurrentPlayer.name + ":" + this.name); } state.SetState(ActionPlayerState.Play); PlayingAction.CurrentPlayer = this; PlayingAction.Play(); if (PlayingAction.State != ActionBase.ActionState.End) { state.SetState(ActionPlayerState.Wait); return; } } } state.SetState(ActionPlayerState.Idle); Environment.Clear(); if (OnEnd != null) { OnEnd(); } } catch (Exception e) { DebugConsole.Error("Action", "Play", e.StackTrace); } }