public void DebugText(string text) { Run run = new Run(text); run.Foreground = new SolidColorBrush(Colors.White); DebugConsole.AddLine(run); }
public static void DebugWrite(string Message) { DebugConsole debug = HUD.GetComponent(GameplayScreen.DebugDrawWindowName) as DebugConsole; if (debug != null) { debug.AddLine(Message); } else { new NullReferenceException("Brak podpiętego debugDrawa"); } }