Ejemplo n.º 1
0
    public override void OnDeath(Death death)
    {
        var go = death.gameObject;

        death.DestroyOnDeath = false;
        go.GetComponent <Rigidbody2D>().velocity = Vector2.zero;
        var allComps = go.gameObject.GetComponentsInChildren <Behaviour>();

        foreach (var comp in allComps)
        {
            var type = comp.GetType();
            if (type == typeof(Transform) ||
                type == typeof(Animator) ||
                type == typeof(SortingGroup) ||
                type == typeof(SpriteRenderer))
            {
                continue;
            }
            comp.enabled = false;
        }
        go.GetComponentInChildren <Animator>().SetTrigger("death");
        death.OnDeathAnimFinish += () =>
        {
            death.StartCoroutine(DeathFade(go));
        };
        SoundManager.PlaySound(Sounds.EnemyFleshHitFatal);
    }