private void OnCollisionEnter2D(Collision2D collision)
    {
        rigidbody.velocity = Vector3.zero;
        //waitTime = startWaitTime;
        if (collision.gameObject.layer == 8)
        {
            hitPlayer = true;
            //put player death in here

            //turn off player controls so they can't move, then fade in death screen
            collision.gameObject.GetComponent <PlayerController>().enabled = false;
            death.LoadDeathScene();
        }
    }