Ejemplo n.º 1
0
    //An example of how you'd check whether damage is incoming.
    //You can alternatively just call
    //someDamageableObject.TryDoDamage() from another script.
    public void OnTriggerEnter(Collider other)
    {
        DamageSource damageGiver = other.GetComponent <DamageSource>();

        if (damageGiver)
        {
            TryDoDamage(damageGiver.GetDamageAmount(), damageGiver.gameObject);
        }
    }