public void SetState(DOT_STATE state) { Debug.Log("My State: " + state); dotState = state; SetImagePerState(state); }
private void SetImagePerState(DOT_STATE state) { if (state == DOT_STATE.OFF) { dotImage.sprite = offSprite; } else { dotImage.sprite = onSprite; } }
void Start() { dotImage = transform.GetComponent <Image>(); dotState = DOT_STATE.OFF; SetImagePerState(DOT_STATE.OFF); }