private static void OnLoad(object sender, EventArgs e) { heroTeam = ObjectManager.LocalHero.Team; sleeper = new MySleeper(); Game.OnIngameUpdate += Game_OnIngameUpdate; }
private static void OnLoad(object sender, EventArgs e) { heroTeam = ObjectManager.LocalHero.Team; sleeper = new MySleeper(); Game.OnIngameUpdate += Game_OnIngameUpdate; }