Ejemplo n.º 1
0
    void OnCallSceneInitialized()
    {
#if BUILD_TYPE_DEBUG
        Debug.Log("CALL SceneCommon#OnCallSceneInitialized:" + CurrentScene.GetSceneType());
#endif
        CurrentScene.OnInitialized();
        isLoadingScene = false;
        CommonFSM.Instance.SendFsmNextEvent();
    }