Ejemplo n.º 1
0
        /// <summary>
        ///     Stops the client or server, depending on the current role
        /// </summary>
        public void StopEverything()
        {
            switch (CurrentRole)
            {
            case MultiplayerRole.Client:
                CurrentClient.Disconnect();
                ChatLogPanel.PrintGameMessage("Disconnected from server.");
                break;

            case MultiplayerRole.Server:
                CurrentServer.StopServer();
                ChatLogPanel.PrintGameMessage("Server stopped.");
                break;
            }
            CurrentRole = MultiplayerRole.None;
        }
Ejemplo n.º 2
0
        // ReSharper restore FunctionNeverReturns

        public void Auth(string key)
        {
            if (!key.Equals(SecurityKey))
            {
                CurrentClient.Disconnect();
                return;
            }

            Authed[CurrentClient.ClientId] = new InformerClient(CurrentClient, CurrentClient.GetClientProxy <IInformerClient>());

            CurrentClient.Disconnected += ClientDisconnected;
            Log.Info("InformerService: Client connected...");

            Authed[CurrentClient.ClientId].Proxy.Authed();
            Authed[CurrentClient.ClientId].Proxy.Message("Test message!");
        }