private void Update() { if (!IsControllable) { return; } if (!m_Jump) { // Read the jump input in Update so button presses aren't missed. m_Jump = CrossPlatformInputManager.GetButtonDown("Jump"); } if (CrossPlatformInputManager.GetMouseButton(0)) { worldModifier.CreateBlock(mouseBlockSelector.transform.position); } if (CrossPlatformInputManager.GetMouseButton(2)) { worldModifier.DestroyBlock(mouseBlockSelector.transform.position); } }