Ejemplo n.º 1
0
    void Update()
    {
        timer += Time.deltaTime;
#if !MOBILE_INPUT
        if (Input.GetButton("Fire1") && timer >= timeBetweenBullets && Time.timeScale != 0)
        {
            Shoot();
        }
#else
        if (CrossPlatformInputManager.GetAxisFaw("Mouse X") != 0 && CrossPlatformInputManager.GetAxisFaw("Mouse Y") != 0 && timer >= timeBetweenBullets)
        {
            Shoot();
        }
#endif


        if (timer >= timeBetweenBullets * effectsDisplayTime)
        {
            DisableEffect();
        }
    }