private void Shoot() { crossHair.FrieAni(); currentGun1.currentBulletCount--; currentFireRate = currentGun1.fireRate; currentGun1.Flash.Play(); playsound(currentGun1.fire_sound); Hit(); StopAllCoroutines(); StartCoroutine(RetroActionCoroutine()); }
private void Shoot() { crossHair.FrieAni(); currentGun1.currentBulletCount--; currentFireRate = currentGun1.fireRate; currentGun1.Flash.Play(); playsound(currentGun1.fire_sound); Hit(); StopAllCoroutines(); StartCoroutine(RetroActionCoroutine()); }