Ejemplo n.º 1
0
    public void PlaceCounters()
    {
        /*
         * List<GameObject>lockersCopy = lockers;
         * List<GameObject>ventsCopy = vents;
         */
        int pos;

        // We reset to all the questions again
        //CopyList(questionsCopy, questions);

        List <GameObject> ventsActive = new List <GameObject>();

        for (int i = 0; i < 6; i++)
        {
            if (questions.Count > 0)
            {
                if (lockers.Count > 2)
                {
                    pos = Random.Range(0, lockers.Count - 1);
                    GameObject g = lockers[pos];
                    g.SetActive(true);
                    lockers.RemoveAt(pos);

                    CounterController cc = g.GetComponent <CounterController>();
                    cc.CreateCanvas();
                    pos = Random.Range(0, questions.Count - 1);
                    cc.SetQuestion(questions[pos]);
                    questions.RemoveAt(pos);
                }
            }

            if (questions.Count > 0)
            {
                pos = Random.Range(0, questions.Count - 1);
                Question q = questions[pos];
                questions.RemoveAt(pos);

                for (int j = 0; j < 2; j++)
                {
                    if (vents.Count > 0)
                    {
                        pos = Random.Range(0, vents.Count - 1);

                        GameObject g = vents[pos];
                        g.SetActive(true);
                        vents.RemoveAt(pos);

                        CounterController cc = g.GetComponent <CounterController>();
                        cc.CreateCanvas();
                        cc.SetQuestion(q);
                        ventsActive.Add(g);
                    }
                }
            }
        }

        for (int i = 0; i < (ventsActive.Count / 2); i++)
        {
            GameObject g1 = ventsActive[2 * i];
            GameObject g2 = ventsActive[2 * i + 1];

            g1.GetComponent <Vent>().SetOppositeVent(g2.transform.position - new Vector3(1, 0, 0));
            g2.GetComponent <Vent>().SetOppositeVent(g1.transform.position - new Vector3(1, 0, 0));
        }
    }