private void PowerJump() { _rgdBody.AddForce(new Vector2(0f, PowerJumpForce)); _anim.SetTrigger("powerJump"); AudioSource.PlayClipAtPoint(JumpSound, transform.position); _counterController.DecrementJumpCounter(); }
private void PowerJump() { _rgdBody.AddForce(new Vector2(0f, PowerJumpForce)); _anim.SetTrigger("powerJump"); AudioSource.PlayClipAtPoint(JumpSound, transform.position); _counterController.DecrementJumpCounter(); }