Ejemplo n.º 1
0
    private void Awake()
    {
        myTransform = transform;
        corePlayerScript = transform.GetComponent<CorePlayerScript>();

        IsAirBorn = false;
    }
Ejemplo n.º 2
0
    private void Awake()
    {
        spawnPosition = transform.position;
        spawnRotation = transform.eulerAngles;

        corePlayerScript = Player.GetComponent<CorePlayerScript>();

        GetComponent<MeshRenderer>().enabled = false;
    }
Ejemplo n.º 3
0
    private void Awake()
    {
        myTransform = transform;
        myCollider = transform.collider as CapsuleCollider;
        corePlayerScript = myTransform.GetComponent<CorePlayerScript>();

        IsCrouched = false;
        originalColliderHeight = myCollider.height;
        targetColliderHeight = originalColliderHeight * ColliderHeightModifier;
        originalCollliderCenter = myCollider.center;
        targetColliderCenter = originalCollliderCenter * ColliderCenterModifier;
    }
Ejemplo n.º 4
0
 private void Awake()
 {
     corePlayerScript = transform.GetComponent<CorePlayerScript>();
     movementPlayerScript = transform.GetComponent<MovementPlayerScript>();
     IsSkiing = false;
 }
Ejemplo n.º 5
0
    private void Awake()
    {
        Instance = this;

        corePlayerScript = Player.GetComponent<CorePlayerScript>();
        warmUpGameStateScript = GetComponent<WarmUpGameStateScript>();

        TotalLevelReset();
    }
Ejemplo n.º 6
0
 private void Awake()
 {
     Instance = this;
     corePlayerScript = Player.GetComponent<CorePlayerScript>();
 }
 private void Awake()
 {
     myTransform = transform;
     corePlayerScript = GetComponent<CorePlayerScript>();
 }