private void Awake() { myTransform = transform; corePlayerScript = transform.GetComponent<CorePlayerScript>(); IsAirBorn = false; }
private void Awake() { spawnPosition = transform.position; spawnRotation = transform.eulerAngles; corePlayerScript = Player.GetComponent<CorePlayerScript>(); GetComponent<MeshRenderer>().enabled = false; }
private void Awake() { myTransform = transform; myCollider = transform.collider as CapsuleCollider; corePlayerScript = myTransform.GetComponent<CorePlayerScript>(); IsCrouched = false; originalColliderHeight = myCollider.height; targetColliderHeight = originalColliderHeight * ColliderHeightModifier; originalCollliderCenter = myCollider.center; targetColliderCenter = originalCollliderCenter * ColliderCenterModifier; }
private void Awake() { corePlayerScript = transform.GetComponent<CorePlayerScript>(); movementPlayerScript = transform.GetComponent<MovementPlayerScript>(); IsSkiing = false; }
private void Awake() { Instance = this; corePlayerScript = Player.GetComponent<CorePlayerScript>(); warmUpGameStateScript = GetComponent<WarmUpGameStateScript>(); TotalLevelReset(); }
private void Awake() { Instance = this; corePlayerScript = Player.GetComponent<CorePlayerScript>(); }
private void Awake() { myTransform = transform; corePlayerScript = GetComponent<CorePlayerScript>(); }