Ejemplo n.º 1
0
        private void CreateHatchBoundsAndEntitiess(Core2D.XPathGeometry pg, double dx, double dy, out ICollection <HatchBoundaryPath> bounds, out ICollection <EntityObject> entities)
        {
            bounds   = new List <HatchBoundaryPath>();
            entities = new List <EntityObject>();

            // TODO: FillMode = pg.FillRule == Core2D.XFillRule.EvenOdd ? FillMode.Alternate : FillMode.Winding;

            foreach (var pf in pg.Figures)
            {
                var edges      = new List <EntityObject>();
                var startPoint = pf.StartPoint;

                foreach (var segment in pf.Segments)
                {
                    if (segment is Core2D.XArcSegment)
                    {
                        throw new NotSupportedException("Not supported segment type: " + segment.GetType());
                        //var arcSegment = segment as Core2D.XArcSegment;
                        // TODO: Convert WPF/SVG elliptical arc segment format to DXF ellipse arc.
                        //startPoint = arcSegment.Point;
                    }
                    else if (segment is Core2D.XBezierSegment)
                    {
                        var bezierSegment = segment as Core2D.XBezierSegment;
                        var dxfSpline     = CreateCubicSpline(
                            startPoint.X + dx,
                            startPoint.Y + dy,
                            bezierSegment.Point1.X + dx,
                            bezierSegment.Point1.Y + dy,
                            bezierSegment.Point2.X + dx,
                            bezierSegment.Point2.Y + dy,
                            bezierSegment.Point3.X + dx,
                            bezierSegment.Point3.Y + dy);
                        edges.Add(dxfSpline);
                        entities.Add((Spline)dxfSpline.Clone());
                        startPoint = bezierSegment.Point3;
                    }
                    else if (segment is Core2D.XLineSegment)
                    {
                        var lineSegment = segment as Core2D.XLineSegment;
                        var dxfLine     = CreateLine(
                            startPoint.X + dx,
                            startPoint.Y + dy,
                            lineSegment.Point.X + dx,
                            lineSegment.Point.Y + dy);
                        edges.Add(dxfLine);
                        entities.Add((Line)dxfLine.Clone());
                        startPoint = lineSegment.Point;
                    }
                    else if (segment is Core2D.XPolyBezierSegment)
                    {
                        var polyBezierSegment = segment as Core2D.XPolyBezierSegment;
                        if (polyBezierSegment.Points.Count >= 3)
                        {
                            var dxfSpline = CreateCubicSpline(
                                startPoint.X + dx,
                                startPoint.Y + dy,
                                polyBezierSegment.Points[0].X + dx,
                                polyBezierSegment.Points[0].Y + dy,
                                polyBezierSegment.Points[1].X + dx,
                                polyBezierSegment.Points[1].Y + dy,
                                polyBezierSegment.Points[2].X + dx,
                                polyBezierSegment.Points[2].Y + dy);
                            edges.Add(dxfSpline);
                            entities.Add((Spline)dxfSpline.Clone());
                        }

                        if (polyBezierSegment.Points.Count > 3 &&
                            polyBezierSegment.Points.Count % 3 == 0)
                        {
                            for (int i = 3; i < polyBezierSegment.Points.Count; i += 3)
                            {
                                var dxfSpline = CreateCubicSpline(
                                    polyBezierSegment.Points[i - 1].X + dx,
                                    polyBezierSegment.Points[i - 1].Y + dy,
                                    polyBezierSegment.Points[i].X + dx,
                                    polyBezierSegment.Points[i].Y + dy,
                                    polyBezierSegment.Points[i + 1].X + dx,
                                    polyBezierSegment.Points[i + 1].Y + dy,
                                    polyBezierSegment.Points[i + 2].X + dx,
                                    polyBezierSegment.Points[i + 2].Y + dy);
                                edges.Add(dxfSpline);
                                entities.Add((Spline)dxfSpline.Clone());
                            }
                        }

                        startPoint = polyBezierSegment.Points.Last();
                    }
                    else if (segment is Core2D.XPolyLineSegment)
                    {
                        var polyLineSegment = segment as Core2D.XPolyLineSegment;
                        if (polyLineSegment.Points.Count >= 1)
                        {
                            var dxfLine = CreateLine(
                                startPoint.X + dx,
                                startPoint.Y + dy,
                                polyLineSegment.Points[0].X + dx,
                                polyLineSegment.Points[0].Y + dy);
                            edges.Add(dxfLine);
                            entities.Add((Line)dxfLine.Clone());
                        }

                        if (polyLineSegment.Points.Count > 1)
                        {
                            for (int i = 1; i < polyLineSegment.Points.Count; i++)
                            {
                                var dxfLine = CreateLine(
                                    polyLineSegment.Points[i - 1].X + dx,
                                    polyLineSegment.Points[i - 1].Y + dy,
                                    polyLineSegment.Points[i].X + dx,
                                    polyLineSegment.Points[i].Y + dy);
                                edges.Add(dxfLine);
                                entities.Add((Line)dxfLine.Clone());
                            }
                        }

                        startPoint = polyLineSegment.Points.Last();
                    }
                    else if (segment is Core2D.XPolyQuadraticBezierSegment)
                    {
                        var polyQuadraticSegment = segment as Core2D.XPolyQuadraticBezierSegment;
                        if (polyQuadraticSegment.Points.Count >= 2)
                        {
                            var dxfSpline = CreateQuadraticSpline(
                                startPoint.X + dx,
                                startPoint.Y + dy,
                                polyQuadraticSegment.Points[0].X + dx,
                                polyQuadraticSegment.Points[0].Y + dy,
                                polyQuadraticSegment.Points[1].X + dx,
                                polyQuadraticSegment.Points[1].Y + dy);
                            edges.Add(dxfSpline);
                            entities.Add((Spline)dxfSpline.Clone());
                        }

                        if (polyQuadraticSegment.Points.Count > 2 &&
                            polyQuadraticSegment.Points.Count % 2 == 0)
                        {
                            for (int i = 3; i < polyQuadraticSegment.Points.Count; i += 3)
                            {
                                var dxfSpline = CreateQuadraticSpline(
                                    polyQuadraticSegment.Points[i - 1].X + dx,
                                    polyQuadraticSegment.Points[i - 1].Y + dy,
                                    polyQuadraticSegment.Points[i].X + dx,
                                    polyQuadraticSegment.Points[i].Y + dy,
                                    polyQuadraticSegment.Points[i + 1].X + dx,
                                    polyQuadraticSegment.Points[i + 1].Y + dy);
                                edges.Add(dxfSpline);
                                entities.Add((Spline)dxfSpline.Clone());
                            }
                        }

                        startPoint = polyQuadraticSegment.Points.Last();
                    }
                    else if (segment is Core2D.XQuadraticBezierSegment)
                    {
                        var qbezierSegment = segment as Core2D.XQuadraticBezierSegment;
                        var dxfSpline      = CreateQuadraticSpline(
                            startPoint.X + dx,
                            startPoint.Y + dy,
                            qbezierSegment.Point1.X + dx,
                            qbezierSegment.Point1.Y + dy,
                            qbezierSegment.Point2.X + dx,
                            qbezierSegment.Point2.Y + dy);
                        edges.Add(dxfSpline);
                        entities.Add((Spline)dxfSpline.Clone());
                        startPoint = qbezierSegment.Point2;
                    }
                    else
                    {
                        throw new NotSupportedException("Not supported segment type: " + segment.GetType());
                    }
                }

                // TODO: Add support for pf.IsClosed

                var path = new HatchBoundaryPath(edges);
                bounds.Add(path);
            }
        }
Ejemplo n.º 2
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="pg"></param>
        /// <param name="dx"></param>
        /// <param name="dy"></param>
        /// <param name="scale"></param>
        /// <returns></returns>
        public static XGraphicsPath ToXGraphicsPath(this Core2D.XPathGeometry pg, double dx, double dy, Func <double, double> scale)
        {
            var gp = new XGraphicsPath();

            gp.FillMode = pg.FillRule == Core2D.XFillRule.EvenOdd ? XFillMode.Alternate : XFillMode.Winding;

            foreach (var pf in pg.Figures)
            {
                var startPoint = pf.StartPoint;

                foreach (var segment in pf.Segments)
                {
                    if (segment is Core2D.XArcSegment)
                    {
#if CORE
                        //var arcSegment = segment as Core2D.XArcSegment;
                        // TODO: Convert WPF/SVG elliptical arc segment format to GDI+ bezier curves.
                        //startPoint = arcSegment.Point;
#endif
#if WPF
                        var arcSegment = segment as Core2D.XArcSegment;
                        var point1     = new XPoint(
                            scale(startPoint.X),
                            scale(startPoint.Y));
                        var point2 = new XPoint(
                            scale(arcSegment.Point.X),
                            scale(arcSegment.Point.Y));
                        var size = new XSize(
                            scale(arcSegment.Size.Width),
                            scale(arcSegment.Size.Height));
                        gp.AddArc(
                            point1,
                            point2,
                            size, arcSegment.RotationAngle, arcSegment.IsLargeArc,
                            arcSegment.SweepDirection == Core2D.XSweepDirection.Clockwise ? XSweepDirection.Clockwise : XSweepDirection.Counterclockwise);
                        startPoint = arcSegment.Point;
#endif
                    }
                    else if (segment is Core2D.XBezierSegment)
                    {
                        var bezierSegment = segment as Core2D.XBezierSegment;
                        gp.AddBezier(
                            scale(startPoint.X),
                            scale(startPoint.Y),
                            scale(bezierSegment.Point1.X),
                            scale(bezierSegment.Point1.Y),
                            scale(bezierSegment.Point2.X),
                            scale(bezierSegment.Point2.Y),
                            scale(bezierSegment.Point3.X),
                            scale(bezierSegment.Point3.Y));
                        startPoint = bezierSegment.Point3;
                    }
                    else if (segment is Core2D.XLineSegment)
                    {
                        var lineSegment = segment as Core2D.XLineSegment;
                        gp.AddLine(
                            scale(startPoint.X),
                            scale(startPoint.Y),
                            scale(lineSegment.Point.X),
                            scale(lineSegment.Point.Y));
                        startPoint = lineSegment.Point;
                    }
                    else if (segment is Core2D.XPolyBezierSegment)
                    {
                        var polyBezierSegment = segment as Core2D.XPolyBezierSegment;
                        if (polyBezierSegment.Points.Count >= 3)
                        {
                            gp.AddBezier(
                                scale(startPoint.X),
                                scale(startPoint.Y),
                                scale(polyBezierSegment.Points[0].X),
                                scale(polyBezierSegment.Points[0].Y),
                                scale(polyBezierSegment.Points[1].X),
                                scale(polyBezierSegment.Points[1].Y),
                                scale(polyBezierSegment.Points[2].X),
                                scale(polyBezierSegment.Points[2].Y));
                        }

                        if (polyBezierSegment.Points.Count > 3 &&
                            polyBezierSegment.Points.Count % 3 == 0)
                        {
                            for (int i = 3; i < polyBezierSegment.Points.Count; i += 3)
                            {
                                gp.AddBezier(
                                    scale(polyBezierSegment.Points[i - 1].X),
                                    scale(polyBezierSegment.Points[i - 1].Y),
                                    scale(polyBezierSegment.Points[i].X),
                                    scale(polyBezierSegment.Points[i].Y),
                                    scale(polyBezierSegment.Points[i + 1].X),
                                    scale(polyBezierSegment.Points[i + 1].Y),
                                    scale(polyBezierSegment.Points[i + 2].X),
                                    scale(polyBezierSegment.Points[i + 2].Y));
                            }
                        }

                        startPoint = polyBezierSegment.Points.Last();
                    }
                    else if (segment is Core2D.XPolyLineSegment)
                    {
                        var polyLineSegment = segment as Core2D.XPolyLineSegment;
                        if (polyLineSegment.Points.Count >= 1)
                        {
                            gp.AddLine(
                                scale(startPoint.X),
                                scale(startPoint.Y),
                                scale(polyLineSegment.Points[0].X),
                                scale(polyLineSegment.Points[0].Y));
                        }

                        if (polyLineSegment.Points.Count > 1)
                        {
                            for (int i = 1; i < polyLineSegment.Points.Count; i++)
                            {
                                gp.AddLine(
                                    scale(polyLineSegment.Points[i - 1].X),
                                    scale(polyLineSegment.Points[i - 1].Y),
                                    scale(polyLineSegment.Points[i].X),
                                    scale(polyLineSegment.Points[i].Y));
                            }
                        }

                        startPoint = polyLineSegment.Points.Last();
                    }
                    else if (segment is Core2D.XPolyQuadraticBezierSegment)
                    {
                        var polyQuadraticSegment = segment as Core2D.XPolyQuadraticBezierSegment;
                        if (polyQuadraticSegment.Points.Count >= 2)
                        {
                            var    p1 = startPoint;
                            var    p2 = polyQuadraticSegment.Points[0];
                            var    p3 = polyQuadraticSegment.Points[1];
                            double x1 = p1.X;
                            double y1 = p1.Y;
                            double x2 = p1.X + (2.0 * (p2.X - p1.X)) / 3.0;
                            double y2 = p1.Y + (2.0 * (p2.Y - p1.Y)) / 3.0;
                            double x3 = x2 + (p3.X - p1.X) / 3.0;
                            double y3 = y2 + (p3.Y - p1.Y) / 3.0;
                            double x4 = p3.X;
                            double y4 = p3.Y;
                            gp.AddBezier(
                                scale(x1 + dx),
                                scale(y1 + dy),
                                scale(x2 + dx),
                                scale(y2 + dy),
                                scale(x3 + dx),
                                scale(y3 + dy),
                                scale(x4 + dx),
                                scale(y4 + dy));
                        }

                        if (polyQuadraticSegment.Points.Count > 2 &&
                            polyQuadraticSegment.Points.Count % 2 == 0)
                        {
                            for (int i = 3; i < polyQuadraticSegment.Points.Count; i += 3)
                            {
                                var    p1 = polyQuadraticSegment.Points[i - 1];
                                var    p2 = polyQuadraticSegment.Points[i];
                                var    p3 = polyQuadraticSegment.Points[i + 1];
                                double x1 = p1.X;
                                double y1 = p1.Y;
                                double x2 = p1.X + (2.0 * (p2.X - p1.X)) / 3.0;
                                double y2 = p1.Y + (2.0 * (p2.Y - p1.Y)) / 3.0;
                                double x3 = x2 + (p3.X - p1.X) / 3.0;
                                double y3 = y2 + (p3.Y - p1.Y) / 3.0;
                                double x4 = p3.X;
                                double y4 = p3.Y;
                                gp.AddBezier(
                                    scale(x1 + dx),
                                    scale(y1 + dy),
                                    scale(x2 + dx),
                                    scale(y2 + dy),
                                    scale(x3 + dx),
                                    scale(y3 + dy),
                                    scale(x4 + dx),
                                    scale(y4 + dy));
                            }
                        }

                        startPoint = polyQuadraticSegment.Points.Last();
                    }
                    else if (segment is Core2D.XQuadraticBezierSegment)
                    {
                        var    qbezierSegment = segment as Core2D.XQuadraticBezierSegment;
                        var    p1             = startPoint;
                        var    p2             = qbezierSegment.Point1;
                        var    p3             = qbezierSegment.Point2;
                        double x1             = p1.X;
                        double y1             = p1.Y;
                        double x2             = p1.X + (2.0 * (p2.X - p1.X)) / 3.0;
                        double y2             = p1.Y + (2.0 * (p2.Y - p1.Y)) / 3.0;
                        double x3             = x2 + (p3.X - p1.X) / 3.0;
                        double y3             = y2 + (p3.Y - p1.Y) / 3.0;
                        double x4             = p3.X;
                        double y4             = p3.Y;
                        gp.AddBezier(
                            scale(x1 + dx),
                            scale(y1 + dy),
                            scale(x2 + dx),
                            scale(y2 + dy),
                            scale(x3 + dx),
                            scale(y3 + dy),
                            scale(x4 + dx),
                            scale(y4 + dy));
                        startPoint = qbezierSegment.Point2;
                    }
                    else
                    {
                        throw new NotSupportedException("Not supported segment type: " + segment.GetType());
                    }
                }

                if (pf.IsClosed)
                {
                    gp.CloseFigure();
                }
                else
                {
                    gp.StartFigure();
                }
            }

            return(gp);
        }