Ejemplo n.º 1
0
    public Rectangle c(Camera A_0, GameObject A_1)
    {
        Collider component = A_1.GetComponent <Collider>();

        if (A_1.activeInHierarchy && component != null && component.enabled)
        {
            return(CoordinateTool.WorldBoundsToScreenRect(A_0, component.bounds));
        }
        return(null);
    }
Ejemplo n.º 2
0
    public Rectangle a(Camera A_0, GameObject A_1)
    {
        Renderer component = A_1.GetComponent <Renderer>();

        if (component != null)
        {
            return(CoordinateTool.WorldBoundsToScreenRect(A_0, component.bounds));
        }
        return(null);
    }
Ejemplo n.º 3
0
    public Rectangle d(Camera A_0, GameObject A_1)
    {
        MeshFilter component = A_1.GetComponent <MeshFilter>();

        if (component != null && component.sharedMesh != null)
        {
            Mesh sharedMesh = component.sharedMesh;
            return(CoordinateTool.WorldBoundsToScreenRect(A_0, sharedMesh.bounds));
        }
        return(null);
    }