void LoadNextLevel()
 {
     if (GameOver.enabled && Tot_RemainingSecs <= -5)
     {
         string currSceneName = (SceneManager.GetActiveScene()).name;
         if (currSceneName == "Main_Scene")
         {
             controller.LoadNextScene("HorrorLevel");
         }
         else if (currSceneName == "HorrorLevel")
         {
             controller.LoadNextScene("Main_Scene");
         }
     }
 }